X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=baa061b330f4cea0ea89e94c9c4e912a61ef4d8a;hb=e2fca6aa7cef49728cf36768f90b46726c705bbf;hp=6fc7aec490397b23d43efe03407a1522b9413362;hpb=e9584cd0b58e658a6e049c29b32ddd14e60992be;p=16.git diff --git a/README b/README index 6fc7aec4..baa061b3 100644 --- a/README +++ b/README @@ -1,18 +1,31 @@ Open watcom to compile the code of project 16 -/ = main engine code (branched off due to lack of understanding of C++) +/ = copy of pngwen's code 16/ = the current code sparky4 is working with -16/modex16/ = pngwen's code +16/modex16/ = pngwen's code archived +src/ = source of project~ TODO not in particular order~: -almost done 1. SCROLLING!!!!!!! +DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. document an understrand how the main engine code works! -4. movement and player movement when reaching edge of map -5. sprite rendering +almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +DONE 4. movement and player movement when reaching edge of map +DONE 5. sprite rendering 6. text box rendering 7. text rendering -8. map loading -9. map rendering~ +DONE! YAY! 8. map loading +DONE! YAY! wwww 9. map rendering~ 10. map and item interation 11. item inventory~ +12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! +DONE 15. 8088 detection to turn off vsync! +16. (very important!) optoimize draw row and draw col +not needed ... really... 17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! + +To compile: +You need Open Watcom stable to compile and just run wmake