X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=d3bb68383f39742d560b2d3402e9a187f042a7d9;hb=e051bad3c70a74ea6124a8501ecb8f2d406fa92a;hp=b7e124f1b88c7dbdd96ad64a0833eaad64e2d659;hpb=a90e0d1e727754573f287bc7ed5107d76e83c52b;p=16.git diff --git a/README b/README index b7e124f1..d3bb6838 100644 --- a/README +++ b/README @@ -1,6 +1,6 @@ Open watcom to compile the code of project 16 -/ = copy of pngwen's code -16/ = the current code sparky4 is working with +/ = root of project where executables are at~ +16/ = experimental branch and example codes~ 16/modex16/ = pngwen's code archived src/ = source of project~ @@ -16,10 +16,11 @@ DONE! YAY! 8. map loading DONE! YAY! wwww 9. map rendering~ 10. map and item interation (working currently on this!) 11. item inventory~ -12. Memory management (EMS + XMS) -13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +==working== 12. Memory management (EMS + XMS) +==working== 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) 14. masking layer! (i think this is not easy to accomplish!) DONE 15. 8088 detection to turn off vsync! + 16. (very important!) optoimize draw row and draw col not needed ... really... 17. merge map system and interperator from verge 2 @@ -27,6 +28,12 @@ not needed ... really... 17. merge map system and interperator from verge 2 19. (also important) interperator! and possibly custom map system 20. (also important) lua scripting system! 21. extend the map system! +22. opl2/3 audio!!!! + +DONE! use IN_ReadControl!! + +23. engine core! +24. engine core!! wwww To compile: You need Open Watcom stable to compile and just run wmake