X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README;h=d3bb68383f39742d560b2d3402e9a187f042a7d9;hb=e051bad3c70a74ea6124a8501ecb8f2d406fa92a;hp=baa061b330f4cea0ea89e94c9c4e912a61ef4d8a;hpb=acc96b5371d3d51633b9175609b0ce030a3d75db;p=16.git diff --git a/README b/README index baa061b3..d3bb6838 100644 --- a/README +++ b/README @@ -1,6 +1,6 @@ Open watcom to compile the code of project 16 -/ = copy of pngwen's code -16/ = the current code sparky4 is working with +/ = root of project where executables are at~ +16/ = experimental branch and example codes~ 16/modex16/ = pngwen's code archived src/ = source of project~ @@ -14,18 +14,26 @@ DONE 5. sprite rendering 7. text rendering DONE! YAY! 8. map loading DONE! YAY! wwww 9. map rendering~ -10. map and item interation +10. map and item interation (working currently on this!) 11. item inventory~ -12. Memory management (EMS + XMS) -13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! +==working== 12. Memory management (EMS + XMS) +==working== 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! (i think this is not easy to accomplish!) DONE 15. 8088 detection to turn off vsync! + 16. (very important!) optoimize draw row and draw col not needed ... really... 17. merge map system and interperator from verge 2 18. save feature! 19. (also important) interperator! and possibly custom map system 20. (also important) lua scripting system! +21. extend the map system! +22. opl2/3 audio!!!! + +DONE! use IN_ReadControl!! + +23. engine core! +24. engine core!! wwww To compile: You need Open Watcom stable to compile and just run wmake