X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README.md;h=b9591b4cf80ab87d17865431c485d79b26c52b86;hb=fa47358f40667d69fc6264507885a9609d7975ee;hp=38455eff43771bee3bf2f9ff0617e5e59fb70772;hpb=ebf94559e01542909095bee27ea29926674e208c;p=16.git diff --git a/README.md b/README.md index 38455eff..b9591b4c 100755 --- a/README.md +++ b/README.md @@ -5,12 +5,12 @@ Open watcom to compile the code of project 16 ### Directory Structure! -16.exe = actual planned game executable! -/ = root of project where executables are at -16/ = experimental branch and example codes -16/modex16/ = pngwen's code archived~ -src/ = source of project~ -doc/ = documentation of the project~ +16.exe = actual planned game executable! +/ = root of project where executables are at +16/ = experimental branch and example codes +16/modex16/ = pngwen's code archived~ +src/ = source of project~ +doc/ = documentation of the project~ doc/faq.txt = frequently asked questions file! ### To compile: @@ -19,3 +19,21 @@ You need Open Watcom stable to compile and just run wmake ###TODO https://github.com/sparky4/16/blob/master/TODO.md + + project 16 is in deep dump right now + it is leaving the pre alpha state and heading into alpha state www + which means cache manager work but... it needs much rewriting for the new file formats + +#### info about the game: +top down scroller similar to the game Ib +my budget is small because i am a broke collage student +the main issues i have is reworking the chache manager of the old id engine to work with the new file formats and getting it all together to work +and reworking old experimental code into id_RF +there is alot of work that i dont know how to make it work +i will do alot of coding but i am stuck on the game engine cache manager and sound issues +yeah there is no sound system for the game either +there is the latest stuff from https://github.com/sparky4/16/issues/7 +the game is a 16 bit top down scroller in 4 directions where is loads more levels and maps within levels similar to the game Ib +it will have a save feature, OPL3 and PC speacker sounds, a custom palette manager that loads palette for different sprites and stuff on the fly and merge matching colors together +i need to return the ylookup table for the graphical system +which is what wolf 3d used