X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=README.md;h=d154b11f87f0c69c96c67cfa2253447e01319370;hb=b75a9280f3eb85ab5739a63a79404141fdbc28d7;hp=448465ec1c8179756b5e029b2e4a95965b187e6f;hpb=b6433bd8be49e1a1919d643eeeddf4919b11d4f6;p=16.git diff --git a/README.md b/README.md old mode 100644 new mode 100755 index 448465ec..d154b11f --- a/README.md +++ b/README.md @@ -1,8 +1,10 @@ 彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu ============== Open watcom to compile the code of project 16 ------------ -``` +-------------- + +### Directory Structure! + 16.exe = actual planned game executable! / = root of project where executables are at 16/ = experimental branch and example codes @@ -10,48 +12,14 @@ Open watcom to compile the code of project 16 src/ = source of project~ doc/ = documentation of the project~ doc/faq.txt = frequently asked questions file! -``` -TODO not in particular order~: ------------ -``` -DONE 1. SCROLLING!!!!!!! -2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -DONE 4. movement and player movement when reaching edge of map -DONE 5. sprite rendering -6. text box rendering -7. text rendering -DONE! YAY! 8. map loading -DONE! YAY! wwww 9. map rendering~ -10. map and item interation -11. item inventory~ -==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) -done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! (i think this is not easy to accomplish!) -DONE 15. 8088 detection to turn off vsync! - -==working== 16. (very important!) optoimize draw row and draw col - -not needed ... really... 17. merge map system and interperator from verge 2 -18. save feature! -19. (also important) interperator! and possibly custom map system -20. (also important) lua scripting system! -21. extend the map system! -22. opl2/3 audio!!!! -DONE! use IN_ReadControl!! +### To compile: -23. engine core! -==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. - - -get dos_sj.rar +You need Open Watcom stable to compile and just run wmake -It may be very useful to us... -``` +###TODO +https://github.com/sparky4/16/blob/master/TODO.md -To compile: ------------ -``` -You need Open Watcom stable to compile and just run wmake -``` \ No newline at end of file + project 16 is in deep dump right now + it is leaving the pre alpha state and heading into alpha state www + which means cache manager work but... it needs much rewriting for the new file formats