X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=TODO.md;h=0c9af77319ab8e7e9fc8c578f0e232768396cf4b;hb=9b4a92c9e0d3a32db2e091abc69b8017abb89b0d;hp=a5ad8d7cce28ab60ebc069c54d00ece5a1c588ef;hpb=ebf94559e01542909095bee27ea29926674e208c;p=16.git diff --git a/TODO.md b/TODO.md index a5ad8d7c..0c9af773 100755 --- a/TODO.md +++ b/TODO.md @@ -1,38 +1,54 @@ ### TODO not in particular order~: What needs to be done +- [x] ~~SCROLLING!!!!!!!~~ - [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done - [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +- [x] ~~movement and player movement when reaching edge of map~~ +- [x] sprite rendering - [ ] text box rendering -- [ ] semi done text rendering -- [ ] update map loading +- [x] text rendering +- [x] ~~YAY! map loading~~ +- [x] ~~YAY! wwww map rendering~~~ - [ ] map and item interation - [ ] item inventory~ -- [ ] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested... -- [ ] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -- [ ] masking layer! (i think this is not easy to accomplish!) - -- [ ] ==working== (very important!) optimize draw row and draw col - +* ==working on extending== +- [ ] Memory management [EMS + XMS] done but not tested... +- [x] case switch with keyboard code +- when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason +- [ ] masking layer! [i think this is not easy to accomplish!] +- [x] ~~8088 detection to turn off vsync!~~ +- [x] *very important!* optimize draw row and draw col - [ ] Study verge2's map system, - [ ] save feature! -- [ ] (also important) interperator! and possibly custom map system -- [ ] (also important) lua scripting system! +- [ ] config feature! +- [ ] *also important* interperator! and possibly custom map system - [ ] extend the map system! +- [x] ~~opl2/3 audio!!!!~~ - [ ] engine core! -- [ ] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to -- [x] DONE to a degree MUSIC PLAYBACK!!!! WWWW +* ==working== +- [ ] *MOST important!* FUCKING MASSIVE DATA MANAGEMENT!!! +- [ ] MUSIC PLAYBACK!!!! WWWW - [ ] basic SFX from opl2 + pc speaker! -- [ ] clean up repository after event 1. - +- [ ] clean up repository after event 1.?? - [ ] script system for text and interaction - - [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color. - * Use a little database to keep track of the images loaded and have manipulated the display pallette. +- Use a little database to keep track of the images loaded and have manipulated the display pallette. +- [ ] migrate from malloc and related to mm stuff +- [ ] cache manager to work on newer file formats and the way the game will work +- [ ] 4 button input on joystick stuff + +### stuff needs to be done that is realized in 2021: +- [ ] return to ylookuptable found in wolf3d +- [ ] clean up existing video system and organize the existing code into a clean library 16_VL and 16_VW +- [ ] *not sure* return ID engine code variables to their old variables +- [ ] *again not sure* use doslib's variables for video +- [ ] find a way to make adaptive tile refresh in p16 + +### just stuff in general: - [ ] fix any bugs found - [ ] make the game wwww - -get dos_sj.rar -It may be very useful to us... +get dos_sj.rar +It may be very useful to us...