X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=data%2Fspri%2Fchikyuu.sht;h=701617a2049d2a2bc69f517b1747b0b6047b247b;hb=33eb0b1c70bf216c72918363184c644ab4aa1aa5;hp=adb951de832c4877b76066e76986bda828b6284f;hpb=0ed2445d78a3165948cd2bddb7cb2da0784a7497;p=16.git diff --git a/data/spri/chikyuu.sht b/data/spri/chikyuu.sht index adb951de..701617a2 100755 --- a/data/spri/chikyuu.sht +++ b/data/spri/chikyuu.sht @@ -23,54 +23,54 @@ # player, forward, frame 1/3 +CHUBFCW0@10 xy=0,0 -wh=16,32 +wh=24,32 # player, forward, frame 2/3 +CHUBFCW1@11 -xy=16,0 -wh=16,32 +xy=24,0 +wh=24,32 # player, forward, frame 3/3 +CHUBFCW2@12 -xy=32,0 -wh=16,32 +xy=48,0 +wh=24,32 # player, left, frame 1/3 +CHUBLCW0@20 xy=0,32 -wh=16,32 +wh=24,32 # player, left, frame 2/3 +CHUBLCW1@21 -xy=16,32 -wh=16,32 +xy=24,32 +wh=24,32 # player, left, frame 3/3 +CHUBLCW2@22 -xy=32,32 -wh=16,32 +xy=48,32 +wh=24,32 # player, right, frame 1/3 +CHUBRCW0@30 xy=0,64 -wh=16,32 +wh=24,32 # player, right, frame 2/3 +CHUBRCW1@31 -xy=16,64 -wh=16,32 +xy=24,64 +wh=24,32 # player, right, frame 3/3 +CHUBRCW2@32 -xy=32,64 -wh=16,32 +xy=48,64 +wh=24,32 # player, away, frame 1/3 +CHUBACW0@40 xy=0,96 -wh=16,32 +wh=24,32 # player, away, frame 2/3 +CHUBACW1@41 -xy=16,96 -wh=16,32 +xy=24,96 +wh=24,32 # player, away, frame 3/3 +CHUBACW2@42 -xy=32,96 -wh=16,32 +xy=48,96 +wh=24,32 # begin animation list section. must come after sprite sheet *animation @@ -81,17 +81,17 @@ sprite=CHUBFCW1 +CHUBFCW_WALKING@11 sprite=CHUBFCW0 -delay=20 +delay=3 -newframe sprite=CHUBFCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBFCW2 -delay=20 +delay=3 -newframe sprite=CHUBFCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, left, standing and walking animation cycles @@ -100,17 +100,17 @@ sprite=CHUBLCW1 +CHUBLCW_WALKING@21 sprite=CHUBLCW0 -delay=20 +delay=3 -newframe sprite=CHUBLCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBLCW2 -delay=20 +delay=3 -newframe sprite=CHUBLCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, right, standing and walking animation cycles @@ -119,17 +119,17 @@ sprite=CHUBRCW1 +CHUBRCW_WALKING@31 sprite=CHUBRCW0 -delay=20 +delay=3 -newframe sprite=CHUBRCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBRCW2 -delay=20 +delay=3 -newframe sprite=CHUBRCW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, away, standing and walking animation cycles @@ -138,16 +138,16 @@ sprite=CHUBACW1 +CHUBACW_WALKING@41 sprite=CHUBACW0 -delay=20 +delay=3 -newframe sprite=CHUBACW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBACW2 -delay=20 +delay=3 -newframe sprite=CHUBACW1 -delay=20 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"