X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=data%2Fspri%2Fchikyuu.sht;h=701617a2049d2a2bc69f517b1747b0b6047b247b;hb=33eb0b1c70bf216c72918363184c644ab4aa1aa5;hp=edcfa433ecc82e4536525ebb25a39ba748faaacc;hpb=bf9aa4bb34ceaed052c1e0391eee8cb64b33e394;p=16.git diff --git a/data/spri/chikyuu.sht b/data/spri/chikyuu.sht index edcfa433..701617a2 100755 --- a/data/spri/chikyuu.sht +++ b/data/spri/chikyuu.sht @@ -1,4 +1,4 @@ -# player.PCX demo sprite sheet compiler script +# CHUKYUU.PCX demo sprite sheet compiler script # (C) 2016 Jonathan Campbell # *spritesheet declares the section used by the sprite sheet cutting tool @@ -21,53 +21,133 @@ # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still # player, forward, frame 1/3 -+CHIBFCW0@10 ++CHUBFCW0@10 xy=0,0 -wh=16,32 +wh=24,32 # player, forward, frame 2/3 -+CHIBFCW1@11 -xy=16,0 -wh=16,32 ++CHUBFCW1@11 +xy=24,0 +wh=24,32 # player, forward, frame 3/3 -+CHIBFCW2@12 -xy=32,0 -wh=16,32 ++CHUBFCW2@12 +xy=48,0 +wh=24,32 # player, left, frame 1/3 -+CHIBLCW0@20 ++CHUBLCW0@20 xy=0,32 -wh=16,32 +wh=24,32 # player, left, frame 2/3 -+CHIBLCW1@21 -xy=16,32 -wh=16,32 ++CHUBLCW1@21 +xy=24,32 +wh=24,32 # player, left, frame 3/3 -+CHIBLCW2@22 -xy=32,32 -wh=16,32 ++CHUBLCW2@22 +xy=48,32 +wh=24,32 # player, right, frame 1/3 -+CHIBRCW0@30 ++CHUBRCW0@30 xy=0,64 -wh=16,32 +wh=24,32 # player, right, frame 2/3 -+CHIBRCW1@31 -xy=16,64 -wh=16,32 ++CHUBRCW1@31 +xy=24,64 +wh=24,32 # player, right, frame 3/3 -+CHIBRCW2@32 -xy=32,64 -wh=16,32 ++CHUBRCW2@32 +xy=48,64 +wh=24,32 # player, away, frame 1/3 -+CHIBACW0@40 ++CHUBACW0@40 xy=0,96 -wh=16,32 +wh=24,32 # player, away, frame 2/3 -+CHIBACW1@41 -xy=16,96 -wh=16,32 ++CHUBACW1@41 +xy=24,96 +wh=24,32 # player, away, frame 3/3 -+CHIBACW2@42 -xy=32,96 -wh=16,32 ++CHUBACW2@42 +xy=48,96 +wh=24,32 + +# begin animation list section. must come after sprite sheet +*animation + +# Chikyuu, forward, standing and walking animation cycles ++CHUBFCW_STANDING@10 +sprite=CHUBFCW1 + ++CHUBFCW_WALKING@11 +sprite=CHUBFCW0 +delay=3 +-newframe +sprite=CHUBFCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBFCW2 +delay=3 +-newframe +sprite=CHUBFCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, left, standing and walking animation cycles ++CHUBLCW_STANDING@20 +sprite=CHUBLCW1 + ++CHUBLCW_WALKING@21 +sprite=CHUBLCW0 +delay=3 +-newframe +sprite=CHUBLCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBLCW2 +delay=3 +-newframe +sprite=CHUBLCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, right, standing and walking animation cycles ++CHUBRCW_STANDING@30 +sprite=CHUBRCW1 + ++CHUBRCW_WALKING@31 +sprite=CHUBRCW0 +delay=3 +-newframe +sprite=CHUBRCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBRCW2 +delay=3 +-newframe +sprite=CHUBRCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, away, standing and walking animation cycles ++CHUBACW_STANDING@40 +sprite=CHUBACW1 + ++CHUBACW_WALKING@41 +sprite=CHUBACW0 +delay=3 +-newframe +sprite=CHUBACW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBACW2 +delay=3 +-newframe +sprite=CHUBACW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +