X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=data%2Fspri%2Fchikyuu.sht;h=701617a2049d2a2bc69f517b1747b0b6047b247b;hb=6c49efb1f9ef6e2e326ceb08e1ac0e41fd18ee18;hp=67687225642e43a3d748900e2e9c2d42b8d76eb9;hpb=072668e181c1bbc4eb5858e598a76610b5349b67;p=16.git diff --git a/data/spri/chikyuu.sht b/data/spri/chikyuu.sht index 67687225..701617a2 100755 --- a/data/spri/chikyuu.sht +++ b/data/spri/chikyuu.sht @@ -81,17 +81,17 @@ sprite=CHUBFCW1 +CHUBFCW_WALKING@11 sprite=CHUBFCW0 -delay=2 +delay=3 -newframe sprite=CHUBFCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBFCW2 -delay=2 +delay=3 -newframe sprite=CHUBFCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, left, standing and walking animation cycles @@ -100,17 +100,17 @@ sprite=CHUBLCW1 +CHUBLCW_WALKING@21 sprite=CHUBLCW0 -delay=2 +delay=3 -newframe sprite=CHUBLCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBLCW2 -delay=2 +delay=3 -newframe sprite=CHUBLCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, right, standing and walking animation cycles @@ -119,17 +119,17 @@ sprite=CHUBRCW1 +CHUBRCW_WALKING@31 sprite=CHUBRCW0 -delay=2 +delay=3 -newframe sprite=CHUBRCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBRCW2 -delay=2 +delay=3 -newframe sprite=CHUBRCW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" # Chikyuu, away, standing and walking animation cycles @@ -138,16 +138,16 @@ sprite=CHUBACW1 +CHUBACW_WALKING@41 sprite=CHUBACW0 -delay=2 +delay=3 -newframe sprite=CHUBACW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" -newframe sprite=CHUBACW2 -delay=2 +delay=3 -newframe sprite=CHUBACW1 -delay=2 +delay=3 event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"