X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=data%2Fspri%2Fptmp.sht;h=0b2d3f96ba7703016aac08600aa7a1d38e958c12;hb=9fa80a8cf5bd43862ef829bf16bb6cd80ed7062f;hp=8d9e576146ef6c9d5cd0f48f20f74b63a1a2a9f9;hpb=fa8b1a1a791b74bd79f5b01eceb3a5b0b0f9c6fa;p=16.git diff --git a/data/spri/ptmp.sht b/data/spri/ptmp.sht index 8d9e5761..0b2d3f96 100755 --- a/data/spri/ptmp.sht +++ b/data/spri/ptmp.sht @@ -71,3 +71,83 @@ wh=24,32 +PRSBACW2@42 xy=48,96 wh=24,32 + +# begin animation list section. must come after sprite sheet +*animation + +# Chikyuu, forward, standing and walking animation cycles ++PRSBFCW_STANDING@10 +sprite=PRSBFCW1 + ++PRSBFCW_WALKING@11 +sprite=PRSBFCW0 +delay=3 +-newframe +sprite=PRSBFCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=PRSBFCW2 +delay=3 +-newframe +sprite=PRSBFCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, left, standing and walking animation cycles ++PRSBLCW_STANDING@20 +sprite=PRSBLCW1 + ++PRSBLCW_WALKING@21 +sprite=PRSBLCW0 +delay=3 +-newframe +sprite=PRSBLCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=PRSBLCW2 +delay=3 +-newframe +sprite=PRSBLCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, right, standing and walking animation cycles ++PRSBRCW_STANDING@30 +sprite=PRSBRCW1 + ++PRSBRCW_WALKING@31 +sprite=PRSBRCW0 +delay=3 +-newframe +sprite=PRSBRCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=PRSBRCW2 +delay=3 +-newframe +sprite=PRSBRCW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, away, standing and walking animation cycles ++PRSBACW_STANDING@40 +sprite=PRSBACW1 + ++PRSBACW_WALKING@41 +sprite=PRSBACW0 +delay=3 +-newframe +sprite=PRSBACW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=PRSBACW2 +delay=3 +-newframe +sprite=PRSBACW1 +delay=3 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +