X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=data%2Fspri%2Fptmp.sht;h=8d9e576146ef6c9d5cd0f48f20f74b63a1a2a9f9;hb=47cdc66151d973d975d0e31fb8a786eb639bebdb;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=5c70a0f11da0d9e7970cc0728c058545092050c8;p=16.git diff --git a/data/spri/ptmp.sht b/data/spri/ptmp.sht index e69de29b..8d9e5761 100755 --- a/data/spri/ptmp.sht +++ b/data/spri/ptmp.sht @@ -0,0 +1,73 @@ +# player.PCX demo sprite sheet compiler script +# (C) 2016 Jonathan Campbell + +# *spritesheet declares the section used by the sprite sheet cutting tool +# +# Sprites are declared by name (which becomes the .VRL file) at the + in the form: +# +NAME@ID +# +# Sprite names are meant for temporary use when compiling the sprite sheet into VRLs. +# At some point a longer name might be provided for use in your code. +# This will fill the CURRENT WORKING DIRECTORY with .VRL files as directed when you +# run PCXSSCUT, make sure your makefile does this in a temporary directory when +# you integrate into your build and that your cleanup commands delete these files, +# and that your .gitignore does not attempt to commit these files. + +# this format is a bit crap, but we'll improve it as needed. be patient. + +# begin spritesheet section +*spritesheet + +# ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still + +# player, forward, frame 1/3 ++PRSBFCW0@10 +xy=0,0 +wh=24,32 +# player, forward, frame 2/3 ++PRSBFCW1@11 +xy=24,0 +wh=24,32 +# player, forward, frame 3/3 ++PRSBFCW2@12 +xy=48,0 +wh=24,32 + +# player, left, frame 1/3 ++PRSBLCW0@20 +xy=0,32 +wh=24,32 +# player, left, frame 2/3 ++PRSBLCW1@21 +xy=24,32 +wh=24,32 +# player, left, frame 3/3 ++PRSBLCW2@22 +xy=48,32 +wh=24,32 + +# player, right, frame 1/3 ++PRSBRCW0@30 +xy=0,64 +wh=24,32 +# player, right, frame 2/3 ++PRSBRCW1@31 +xy=24,64 +wh=24,32 +# player, right, frame 3/3 ++PRSBRCW2@32 +xy=48,64 +wh=24,32 + +# player, away, frame 1/3 ++PRSBACW0@40 +xy=0,96 +wh=24,32 +# player, away, frame 2/3 ++PRSBACW1@41 +xy=24,96 +wh=24,32 +# player, away, frame 3/3 ++PRSBACW2@42 +xy=48,96 +wh=24,32