X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=sparky4.do;h=8e7928de8f68419103a63a9554b4ffe51028ca1c;hb=6baafa4c46edc152857c1d12e72bc1d0bbf22051;hp=ccaf8c57f0b4798a9cdf32e6fb0bdd075576cfba;hpb=e1f427f3b9d72c7da05821c622e1053831d90641;p=16.git diff --git a/sparky4.do b/sparky4.do index ccaf8c57..8e7928de 100755 --- a/sparky4.do +++ b/sparky4.do @@ -7,21 +7,13 @@ what? -test which modex library is faster! -edit input and switch unecessary words to bytes - - - - -planar function from pcx must be made~ ok +test which modex library is faster! workings w +edit input and switch unecessary words to bytes ok font! ok jis! ... memory segmentation! trying ow2 -update mapreading! to the new system! - replace png with pcx ^^; - so the game can read it~ dro from dosbox dro to vgm get @@ -32,6 +24,25 @@ dro to vgm get READ DESIGN.TXT +==== +make a super fuckin minimal version of the engine of wolf3d +CA!! +SD!! +ENGINE CORE!!!! +PM!! +unserstand how RF works reprep tile scroll stuff again. +VL && VW redo... (like orgonikze and such) + borland c hax for gfx stuff + + +!!display offset array (like wolf3d's)!! + +what did i do last? + +i did some minor things including commenting out some joy stick timing stuff and trying to reprep tile scroll stuff again. although i NEED to look at id_rf.c +ah TEST JOYSTICK +==== +