X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=sparky4.do;h=8e7928de8f68419103a63a9554b4ffe51028ca1c;hb=ab2077438d043816a8c989293f56d198136ed7b5;hp=79ed31dea30959bcad8cadb52df361bbc59ddace;hpb=e6a8bf6354c9a450b847f8899afe7c20862c12c2;p=16.git diff --git a/sparky4.do b/sparky4.do index 79ed31de..8e7928de 100755 --- a/sparky4.do +++ b/sparky4.do @@ -7,21 +7,13 @@ what? -test which modex library is faster! -edit input and switch unecessary words to bytes - - - - -planar function from pcx must be made~ ok +test which modex library is faster! workings w +edit input and switch unecessary words to bytes ok font! ok jis! ... memory segmentation! trying ow2 -update mapreading! to the new system! - replace png with pcx ^^; - so the game can read it~ dro from dosbox dro to vgm get @@ -29,8 +21,28 @@ dro to vgm get 16_in 16_mm +READ DESIGN.TXT + + +==== +make a super fuckin minimal version of the engine of wolf3d +CA!! +SD!! +ENGINE CORE!!!! +PM!! +unserstand how RF works reprep tile scroll stuff again. +VL && VW redo... (like orgonikze and such) + borland c hax for gfx stuff + + +!!display offset array (like wolf3d's)!! + +what did i do last? + +i did some minor things including commenting out some joy stick timing stuff and trying to reprep tile scroll stuff again. although i NEED to look at id_rf.c +ah TEST JOYSTICK +==== -near calls!!