X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=28d5ff052871dd9d7c2ff40a7e80c9abfd985809;hb=86619c6a50b07c52481161da4b549ffb5e403e66;hp=be5f18eb608b9bee64915522268f55f93718d324;hpb=bcb4483eef0a8886e23085d7f477319cbc7152f3;p=16.git
diff --git a/src/0.c b/src/0.c
index be5f18eb..28d5ff05 100755
--- a/src/0.c
+++ b/src/0.c
@@ -1,3 +1,25 @@
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
#include
#include
#include
@@ -5,33 +27,37 @@
#include "src/tesuto.h"
-#define FILENAME_1 "data/aconita.vrl"
-#define FILENAME_2 "data/aconita.pal"
+//#define FILENAME_1 "data/aconita.vrl"
+//#define FILENAME_2 "data/aconita.pal"
+#define FILENAME_1 "data/spri/chikyuu.vrl"
+#define FILENAME_2 "data/spri/chikyuu.pal"
+
+#define INITTNUM 1
-static unsigned char palette[768];
-global_game_variables_t gvar;
-player_t player[MaxPlayers];
+map_view_t mv[4];
+map_t map;//junk var
-int main(int argc,char **argv) {
+int main(int argc,char **argv)
+{
+ static global_game_variables_t gvar;
struct vrl1_vgax_header *vrl_header;
vrl1_vgax_offset_t *vrl_lineoffs;
unsigned char *buffer;
unsigned int bufsz;
int fd;
+ //nibble i;
char *bakapee1,*bakapee2;
- bakapee1=malloc(64);
- bakapee2=malloc(1024);
+ boolean anim=1,noanim=0,zerostoppause=1;
- IN_Startup();
- IN_Default(0,&player,ctrl_Joystick);
- IN_initplayer(&player, 0);
+ bakapee1=malloc(64);
+ bakapee2=malloc(64);
- if (argc < 3) {
- fprintf(stderr,"drawvrl \n");
+ if (argc < 2) {
+ //fprintf(stderr,"drawvrl \n palette file optional\n");
bakapee1 = FILENAME_1;//"data/aconita.vrl";
bakapee2 = FILENAME_2;//"data/aconita.pal";
- //return 1;
+
}else{
if(argv[1]) bakapee1 = argv[1];
if(argv[2]) bakapee2 = argv[2];
@@ -66,141 +92,133 @@ int main(int argc,char **argv) {
return 1;
}
VGAmodeX(1, 1, &gvar);
+ modexPalUpdate0(gvar.video.palette);
/* load color palette */
- fd = open(bakapee2,O_RDONLY|O_BINARY);
- if (fd >= 0) {
- unsigned int i;
-
- read(fd,palette,768);
- close(fd);
-
- vga_palette_lseek(0);
- for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
- }
+ VL_LoadPalFile(bakapee2, &gvar.video.palette);
/* preprocess the sprite to generate line offsets */
vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
if (vrl_lineoffs == NULL) return 1;
+ IN_Startup();
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1);
+ EN_initPlayer(&gvar.player[0], &gvar.video);
+
/* setup camera and screen~ */
modexHiganbanaPageSetup(&gvar.video);
- gvar.video.page[1].dx=gvar.video.page[0].dx=16;
- gvar.video.page[1].dy=gvar.video.page[0].dy=16;
- modexShowPage(&(gvar.video.page[0]));
-
- #define VMEMHEIGHT gvar.video.page[0].height+gvar.video.page[1].height
-
- //4 this dose the screen
- {
- unsigned int i,j,o;
- /* fill screen with a distinctive pattern */
- for (i=0;i < gvar.video.page[0].width;i++) {
- o = i >> 2;
- vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
- for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
- vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
- }
- }
+ ZC_MVSetup(&gvar.mv, &map, &gvar);
+ ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);
- //while (getch() != 13);
+// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);
+ VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);
+ TESTBG34
+ DRAWCORNERBOXES
/* make distinctive pattern offscreen, render sprite, copy onscreen.
* this time, we render the distinctive pattern to another offscreen location and just copy.
* note this version is much faster too! */
{
- unsigned int i,j,o,o2;
+ unsigned int i,o,o2;
int x,y,rx,ry,w,h;
unsigned int overdraw = 1; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
// if the sprite's edge pixels are clear anyway, you can set this to 0.
VGA_RAM_PTR omemptr;
int xdir=1,ydir=1;
- /* fill pattern offset with a distinctive pattern */
- for (i=0;i < gvar.video.page[0].width;i++) {
- o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data);
- vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
- for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
- vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
- }
+// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);
+// VL_PatternDraw(&gvar.video, 0, 1, 1);
+// TESTBG;
+// DRAWCORNERBOXES;
/* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
- x = 0;
- y = 0;
+ x = -(gvar.video.page[0].dx);
+ y = -(gvar.video.page[0].dy);
/* do it */
omemptr = vga_state.vga_graphics_ram; // save original mem ptr
while(!IN_KeyDown(sc_Escape))
{
- IN_ReadControl(0,&player);
- if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0]));
- if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1]));
- if(IN_KeyDown(68)) //f10
+ IN_ReadControl(&gvar.player[0]);
+ if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1); } //f10
+ TAIL_PANKEYFUN;
+ if(IN_KeyDown(sc_Space) || zerostoppause) //space
{
- //gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
- IN_UserInput(1,1);
+ anim=!anim;
+ DRAWCORNERBOXES;
+ if(!zerostoppause) IN_UserInput(1); else zerostoppause=0;
+ }
+ if(IN_KeyDown(sc_R)){
+ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;
+ gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;
+ VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);
+ gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;
+ x=y=0;
+ xdir=ydir=1;
+ } //R
+ TAIL_FUNCTIONKEYFUNCTIONS0EXE;
+
+ if(anim && !noanim)
+ {
+ /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
+ if (x >= overdraw) rx = (x - overdraw) & (~3);
+ else rx = -(gvar.video.page[0].dx);
+ if (y >= overdraw) ry = (y - overdraw);
+ else ry = -(gvar.video.page[0].dy);
+ h = vrl_header->height + overdraw + y - ry;
+ w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
+ if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
+ if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;
+
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;
+ o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL -
+ for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+
+ /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
+ vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;
+ vga_state.vga_draw_stride = w >> 2;
+ vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;
+
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
+//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry);
+
+ /* restore ptr */
+ vga_state.vga_graphics_ram = omemptr;
+
+ /* block copy to visible RAM from offscreen */
+ vga_setup_wm1_block_copy();
+ o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen
+ o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
+ for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+
+ /* restore stride */
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
+
+ /* step */
+ x += xdir; y += ydir;
+ if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))
+ xdir = -xdir;
+ if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))
+ ydir = -ydir;
+ //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h);
}
-
- /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
- if (x >= overdraw) rx = (x - overdraw) & (~3);
- else rx = -(gvar.video.page[0].dx);
- if (y >= overdraw) ry = (y - overdraw);
- else ry = -(gvar.video.page[0].dy);
- h = vrl_header->height + overdraw + y - ry;
- w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
- if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
- if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry;
-
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
- o2 = gvar.video.page[0].pagesize;
- o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen
- for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
-
- /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
- vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;
- vga_state.vga_draw_stride = w >> 2;
- vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize;
-
- /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
- draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
-
- /* restore ptr */
- vga_state.vga_graphics_ram = omemptr;
-
- /* block copy to visible RAM from offscreen */
- vga_setup_wm1_block_copy();
- o = gvar.video.page[0].pagesize; // source offscreen
- o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
- for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
-
- /* restore stride */
- vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
-
- /* step */
- x += xdir; y += ydir;
- if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx))
- xdir = -xdir;
- if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy))
- ydir = -ydir;
- //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h);
}
}
- IN_UserInput(1,1);
+ IN_UserInput(1);
- while(!IN_KeyDown(sc_Escape))
- {
- if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0]));
- if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1]));
- }
+//===========================================================================//
- modexShowPage(&(gvar.video.page[0]));
+ ZC_ShowMV(&gvar.mv, 0, 0);
+if(!noanim) {
/* another handy "demo" effect using VGA write mode 1.
* we can take what's on screen and vertically squash it like an old analog TV set turning off. */
{
@@ -229,6 +247,7 @@ int main(int argc,char **argv) {
}
/* wait for vsync end */
+ if(gvar.kurokku.fpscap)
vga_wait_for_vsync_end();
/* what scalefactor to use for stretching? */
@@ -273,6 +292,7 @@ int main(int argc,char **argv) {
vga_restore_rm0wm0();
/* wait for vsync */
+ if(gvar.kurokku.fpscap)
vga_wait_for_vsync();
/* make it shrink */
@@ -280,7 +300,7 @@ int main(int argc,char **argv) {
if (dh < 40) dh_step = 1;
}
}
-
+}
IN_Shutdown();
VGAmodeX(0, 1, &gvar);
free(vrl_lineoffs);
@@ -289,5 +309,10 @@ int main(int argc,char **argv) {
bufsz = 0;
free(bakapee1);
free(bakapee2);
+ printf("\nProject 16 0.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ //SCROLLEXITMESG;
+ printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);
+ printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);
return 0;
}