X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=326c9a2cb32ec6e47ed8bca7acfe09658b99d60e;hb=a6dac9aacc0353763dc564afda8b57848afc3e0b;hp=d7fc2fda8969de24a8f9c6125300a5a1bddce50d;hpb=b79af85b8e5b6ff94341b85ea2de8a5dfb9080f5;p=16.git diff --git a/src/0.c b/src/0.c index d7fc2fda..326c9a2c 100755 --- a/src/0.c +++ b/src/0.c @@ -10,10 +10,9 @@ #define FILENAME_1 "data/spri/chikyuu.vrl" #define FILENAME_2 "data/spri/chikyuu.pal" -#define PATTERN #define INITTNUM 1 -static unsigned char palette[768]; +static byte palette[768]; player_t player[MaxPlayers]; map_view_t mv[4]; pan_t pan; @@ -28,6 +27,7 @@ int main(int argc,char **argv) unsigned char *buffer; unsigned int bufsz; int fd; + //nibble i; char *bakapee1,*bakapee2; boolean anim=1,noanim=0; @@ -80,16 +80,7 @@ int main(int argc,char **argv) modexPalUpdate0(palette); /* load color palette */ - fd = open(bakapee2,O_RDONLY|O_BINARY); - if (fd >= 0) { - unsigned int i; - - read(fd,palette,768); - close(fd); - - vga_palette_lseek(0); - for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2); - } + VL_LoadPalFile(bakapee2, &palette); /* preprocess the sprite to generate line offsets */ vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); @@ -103,27 +94,6 @@ int main(int argc,char **argv) modexHiganbanaPageSetup(&gvar.video); modexMVSetup(&mv, &map, &pan, &gvar); modexShowPage(&(gvar.video.page[pan.pn])); - //player[0].tx = INITTNUM; player[0].ty = INITTNUM; - //mapinitmapview(mv, player[0].tx, player[0].tx); - - - #define VMEMHEIGHT gvar.video.page[0].height+gvar.video.page[1].height - - //4 this draws that pattern on the screen -#ifdef PATTERN - { - unsigned int i,j,o; - /* fill screen with a distinctive pattern */ - for (i=0;i < gvar.video.page[0].width;i++) { - o = i >> 2; - vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) - vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! - } - } -#else - TESTBG; -#endif //DRAWCORNERBOXES; @@ -138,18 +108,15 @@ int main(int argc,char **argv) VGA_RAM_PTR omemptr; int xdir=1,ydir=1; -#ifdef PATTERN int j; /* fill pattern offset with a distinctive pattern */ for (i=0;i < gvar.video.page[0].width;i++) { - o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data); + o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[0].data); vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) + for (j=0;j < gvar.video.page[0].height;j++,o += gvar.video.page[0].stridew) vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! } -#else - TESTBG; -#endif + TESTBG; //DRAWCORNERBOXES; /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */ @@ -162,16 +129,16 @@ int main(int argc,char **argv) while(!IN_KeyDown(sc_Escape)) { IN_ReadControl(0,&player); + if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10 PANKEY0EXE; - if(IN_KeyDown(68) || IN_KeyDown(sc_Space)) //f10 and space + if(IN_KeyDown(sc_Space)) //space { - //gvar.kurokku.fpscap=!gvar.kurokku.fpscap; anim=!anim; DRAWCORNERBOXES; IN_UserInput(1,1); } if(IN_KeyDown(sc_R)){ - gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16; + gvar.video.page[0].dx=gvar.video.page[0].dy=16;gvar.video.page[1].dx=gvar.video.page[1].dy=16; mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM; modexShowPage(&(gvar.video.page[pan.pn])); player[0].q = 1; player[0].d = 2; @@ -237,12 +204,6 @@ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header IN_UserInput(1,1); -// while(!IN_KeyDown(sc_Escape)) -// { -// IN_ReadControl(0,&player); -// PANKEY0EXE; -// } - //===========================================================================// modexShowPage(&(gvar.video.page[0])); @@ -275,6 +236,7 @@ if(!noanim) { } /* wait for vsync end */ + if(gvar.kurokku.fpscap) vga_wait_for_vsync_end(); /* what scalefactor to use for stretching? */ @@ -319,6 +281,7 @@ if(!noanim) { vga_restore_rm0wm0(); /* wait for vsync */ + if(gvar.kurokku.fpscap) vga_wait_for_vsync(); /* make it shrink */ @@ -335,7 +298,10 @@ if(!noanim) { bufsz = 0; free(bakapee1); free(bakapee2); - //printf("mv 0\n tx=%d ty=%d\n\n", mv[0].tx, mv[0].tx); - //printf("mv 1\n tx=%d ty=%d\n", mv[1].tx, mv[1].tx); + printf("\nProject 16 0.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + //SCROLLEXITMESG; + printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy); + printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy); return 0; }