X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=47a0e29ac66bbc8d195d96b5088cca2679bc2be7;hb=4ecf82fc48a4a19ff72cd89bce7d0bda18cf2f0c;hp=c0f215374d7aad49b59ca6b664db3df9b0e18c50;hpb=310f4da6ca5a87f9b69e8de7cbe4407703415f54;p=16.git diff --git a/src/0.c b/src/0.c index c0f21537..47a0e29a 100755 --- a/src/0.c +++ b/src/0.c @@ -5,32 +5,41 @@ #include "src/tesuto.h" -#define FILENAME_1 "data/aconita.vrl" -#define FILENAME_2 "data/aconita.pal" +//#define FILENAME_1 "data/aconita.vrl" +//#define FILENAME_2 "data/aconita.pal" +#define FILENAME_1 "data/spri/chikyuu.vrl" +#define FILENAME_2 "data/spri/chikyuu.pal" + +//#define PATTERN +#define INITTNUM 1 static unsigned char palette[768]; -global_game_variables_t gvar; player_t player[MaxPlayers]; +map_view_t mv[4]; +pan_t pan; -int main(int argc,char **argv) { +int main(int argc,char **argv) +{ + static global_game_variables_t gvar; struct vrl1_vgax_header *vrl_header; vrl1_vgax_offset_t *vrl_lineoffs; unsigned char *buffer; unsigned int bufsz; - int fd; + int fd, i; char *bakapee1,*bakapee2; + boolean anim=1,noanim=1; + + pan.pn=0; + bakapee1=malloc(64); bakapee2=malloc(1024); - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); - IN_initplayer(&player, 0); - - if (argc < 3) { - fprintf(stderr,"drawvrl \n"); + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); bakapee1 = FILENAME_1;//"data/aconita.vrl"; bakapee2 = FILENAME_2;//"data/aconita.pal"; + }else{ if(argv[1]) bakapee1 = argv[1]; if(argv[2]) bakapee2 = argv[2]; @@ -82,13 +91,29 @@ int main(int argc,char **argv) { vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); if (vrl_lineoffs == NULL) return 1; + IN_Startup(); + IN_Default(0,&player,ctrl_Keyboard1); + IN_initplayer(&player, 0); + /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - modexShowPage(&(gvar.video.page[0])); + modexShowPage(&(gvar.video.page[pan.pn])); + for(i=0;i> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data); @@ -119,6 +150,10 @@ int main(int argc,char **argv) { for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! } +#else + TESTBG; +#endif + DRAWCORNERBOXES; /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */ x = -(gvar.video.page[0].dx); @@ -130,73 +165,89 @@ int main(int argc,char **argv) { while(!IN_KeyDown(sc_Escape)) { IN_ReadControl(0,&player); - if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0])); - if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1])); - if(IN_KeyDown(68)) //f10 + PANKEY0EXE; + if(IN_KeyDown(68) || IN_KeyDown(sc_Space)) //f10 and space { //gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + anim=!anim; + DRAWCORNERBOXES; IN_UserInput(1,1); } - - /* render box bounds. y does not need modification, but x and width must be multiple of 4 */ - if (x >= overdraw) rx = (x - overdraw) & (~3); - else rx = -(gvar.video.page[0].dx); - if (y >= overdraw) ry = (y - overdraw); - else ry = -(gvar.video.page[0].dy); - h = vrl_header->height + overdraw + y - ry; - w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3); - if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx; - if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry; - - /* block copy pattern to where we will draw the sprite */ - vga_setup_wm1_block_copy(); - o2 = gvar.video.page[0].pagesize; - o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen - for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); - - /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */ - vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2; - vga_state.vga_draw_stride = w >> 2; - vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize; - - /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ - draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); - - /* restore ptr */ - vga_state.vga_graphics_ram = omemptr; - - /* block copy to visible RAM from offscreen */ - vga_setup_wm1_block_copy(); - o = gvar.video.page[0].pagesize; // source offscreen - o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride) - for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); - /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ - vga_restore_rm0wm0(); - - /* restore stride */ - vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew; - - /* step */ - x += xdir; y += ydir; - if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx)) - xdir = -xdir; - if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy)) - ydir = -ydir; - //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h); + if(IN_KeyDown(sc_R)){ + gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16; + mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM; + modexShowPage(&(gvar.video.page[pan.pn])); + player[0].q = 1; player[0].d = 2; + x=y=0; + xdir=ydir=1; + } //R + FUNCTIONKEYFUNCTIONS0EXE; + + if(anim/* && !noanim*/) + { + /* render box bounds. y does not need modification, but x and width must be multiple of 4 */ + if (x >= overdraw) rx = (x - overdraw) & (~3); + else rx = -(gvar.video.page[0].dx); + if (y >= overdraw) ry = (y - overdraw); + else ry = -(gvar.video.page[0].dy); + h = vrl_header->height + overdraw + y - ry; + w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3); + if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx; + if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry; + + /* block copy pattern to where we will draw the sprite */ + vga_setup_wm1_block_copy(); + o2 = gvar.video.page[0].pagesize; + o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen + for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); + + /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */ + vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2; + vga_state.vga_draw_stride = w >> 2; + vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize; + + /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ +draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); + + /* restore ptr */ + vga_state.vga_graphics_ram = omemptr; + + /* block copy to visible RAM from offscreen */ + vga_setup_wm1_block_copy(); + o = gvar.video.page[0].pagesize; // source offscreen + o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride) + for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); + /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ + vga_restore_rm0wm0(); + + /* restore stride */ + vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew; + + /* step */ + x += xdir; y += ydir; + if ((x + vrl_header->width) >= ((gvar.video.page[0].width + gvar.video.page[0].dx) - 1) || x == -(gvar.video.page[0].dx)) + xdir = -xdir; + if ((y + vrl_header->height) >= ((gvar.video.page[0].height + gvar.video.page[0].dy) - 1) || y == -(gvar.video.page[0].dy)) + ydir = -ydir; + //printf("[x%u y%u] [rx%u ry%u] [w%u h%u]\n", x, y, rx, ry, w, h); + } } } IN_UserInput(1,1); - while(!IN_KeyDown(sc_Escape)) - { - if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0])); - if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1])); - } +// while(!IN_KeyDown(sc_Escape)) +// { +// IN_ReadControl(0,&player); +// PANKEY0EXE; +// } + +//===========================================================================// modexShowPage(&(gvar.video.page[0])); +if(!noanim) { /* another handy "demo" effect using VGA write mode 1. * we can take what's on screen and vertically squash it like an old analog TV set turning off. */ { @@ -276,7 +327,7 @@ int main(int argc,char **argv) { if (dh < 40) dh_step = 1; } } - +} IN_Shutdown(); VGAmodeX(0, 1, &gvar); free(vrl_lineoffs); @@ -285,5 +336,7 @@ int main(int argc,char **argv) { bufsz = 0; free(bakapee1); free(bakapee2); + //printf("mv 0\n tx=%d ty=%d\n\n", mv[0].tx, mv[0].tx); + //printf("mv 1\n tx=%d ty=%d\n", mv[1].tx, mv[1].tx); return 0; }