X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=96d8e7aa0553f5f0061cfd473c3af4fdcb463537;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=635a4f3eb1a3c34bc01ecb452268055e21abc2f9;hpb=6cfcd9ddd5f8b515913ea6f0e0f84f8e4c0fb720;p=16.git diff --git a/src/0.c b/src/0.c index 635a4f3e..96d8e7aa 100755 --- a/src/0.c +++ b/src/0.c @@ -1,3 +1,25 @@ +/* Project 16 Source Code~ + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + #include #include #include @@ -10,13 +32,10 @@ #define FILENAME_1 "data/spri/chikyuu.vrl" #define FILENAME_2 "data/spri/chikyuu.pal" -#define PATTERN #define INITTNUM 1 -static unsigned char palette[768]; -player_t player[MaxPlayers]; map_view_t mv[4]; -pan_t pan; +map_t map;//junk var int main(int argc,char **argv) { @@ -25,15 +44,14 @@ int main(int argc,char **argv) vrl1_vgax_offset_t *vrl_lineoffs; unsigned char *buffer; unsigned int bufsz; - int fd, i; + int fd; + //nibble i; char *bakapee1,*bakapee2; - boolean anim=1,noanim=1; - - pan.pn=0; + boolean anim=1,noanim=0,zerostoppause=1; bakapee1=malloc(64); - bakapee2=malloc(1024); + bakapee2=malloc(64); if (argc < 2) { //fprintf(stderr,"drawvrl \n palette file optional\n"); @@ -74,61 +92,28 @@ int main(int argc,char **argv) return 1; } VGAmodeX(1, 1, &gvar); + modexPalUpdate0(gvar.video.palette); /* load color palette */ - fd = open(bakapee2,O_RDONLY|O_BINARY); - if (fd >= 0) { - unsigned int i; - - read(fd,palette,768); - close(fd); - - vga_palette_lseek(0); - for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2); - } + VL_LoadPalFile(bakapee2, &gvar.video.palette); /* preprocess the sprite to generate line offsets */ vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); if (vrl_lineoffs == NULL) return 1; - IN_Startup(); - IN_Default(0,&player,ctrl_Keyboard1); - IN_initplayer(&player, 0); + IN_Startup(&gvar); + IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar); + EN_initPlayer(&gvar.player[0], &gvar.video); /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - modexShowPage(&(gvar.video.page[pan.pn])); - for(i=0;i> 2; - vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) - vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! - } - } -#else - TESTBG; -#endif - - DRAWCORNERBOXES; +// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw); + VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1); + TESTBG34 + DRAWCORNERBOXES /* make distinctive pattern offscreen, render sprite, copy onscreen. * this time, we render the distinctive pattern to another offscreen location and just copy. @@ -141,19 +126,10 @@ int main(int argc,char **argv) VGA_RAM_PTR omemptr; int xdir=1,ydir=1; -#ifdef PATTERN - int j; - /* fill pattern offset with a distinctive pattern */ - for (i=0;i < gvar.video.page[0].width;i++) { - o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data); - vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) - vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! - } -#else - TESTBG; -#endif - DRAWCORNERBOXES; +// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw); +// VL_PatternDraw(&gvar.video, 0, 1, 1); +// TESTBG; +// DRAWCORNERBOXES; /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */ x = -(gvar.video.page[0].dx); @@ -164,28 +140,26 @@ int main(int argc,char **argv) while(!IN_KeyDown(sc_Escape)) { - IN_ReadControl(0,&player); - PANKEY0EXE; - if(IN_KeyDown(68) || IN_KeyDown(sc_Space)) //f10 and space + IN_ReadControl(&gvar.player[0], &gvar); + if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } //f10 + TAIL_PANKEYFUN; + if(IN_KeyDown(sc_Space) || zerostoppause) //space { - //gvar.kurokku.fpscap=!gvar.kurokku.fpscap; anim=!anim; DRAWCORNERBOXES; - IN_UserInput(1,1); + if(!zerostoppause) IN_UserInput(1, &gvar); else zerostoppause=0; } if(IN_KeyDown(sc_R)){ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16; - mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM; - modexShowPage(&(gvar.video.page[pan.pn])); - player[0].q = 1; player[0].d = 2; + gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM; + VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0); + gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; x=y=0; xdir=ydir=1; - TESTBG; - DRAWCORNERBOXES; } //R - FUNCTIONKEYFUNCTIONS0EXE; + TAIL_FUNCTIONKEYFUNCTIONS0EXE; - if(anim/* && !noanim*/) + if(anim && !noanim) { /* render box bounds. y does not need modification, but x and width must be multiple of 4 */ if (x >= overdraw) rx = (x - overdraw) & (~3); @@ -199,8 +173,8 @@ int main(int argc,char **argv) /* block copy pattern to where we will draw the sprite */ vga_setup_wm1_block_copy(); - o2 = gvar.video.page[0].pagesize; - o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen + o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; + o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL - for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ vga_restore_rm0wm0(); @@ -208,17 +182,18 @@ int main(int argc,char **argv) /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */ vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2; vga_state.vga_draw_stride = w >> 2; - vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize; + vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize; /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); +//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry); /* restore ptr */ vga_state.vga_graphics_ram = omemptr; /* block copy to visible RAM from offscreen */ vga_setup_wm1_block_copy(); - o = gvar.video.page[0].pagesize; // source offscreen + o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride) for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ @@ -238,17 +213,11 @@ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header } } - IN_UserInput(1,1); - -// while(!IN_KeyDown(sc_Escape)) -// { -// IN_ReadControl(0,&player); -// PANKEY0EXE; -// } + IN_UserInput(1, &gvar); //===========================================================================// - modexShowPage(&(gvar.video.page[0])); + ZC_ShowMV(&gvar.mv, 0, 0); if(!noanim) { /* another handy "demo" effect using VGA write mode 1. * we can take what's on screen and vertically squash it like an old analog TV set turning off. */ @@ -278,6 +247,7 @@ if(!noanim) { } /* wait for vsync end */ + if(gvar.kurokku.fpscap) vga_wait_for_vsync_end(); /* what scalefactor to use for stretching? */ @@ -322,6 +292,7 @@ if(!noanim) { vga_restore_rm0wm0(); /* wait for vsync */ + if(gvar.kurokku.fpscap) vga_wait_for_vsync(); /* make it shrink */ @@ -330,7 +301,7 @@ if(!noanim) { } } } - IN_Shutdown(); + IN_Shutdown(&gvar); VGAmodeX(0, 1, &gvar); free(vrl_lineoffs); buffer = NULL; @@ -338,7 +309,10 @@ if(!noanim) { bufsz = 0; free(bakapee1); free(bakapee2); - //printf("mv 0\n tx=%d ty=%d\n\n", mv[0].tx, mv[0].tx); - //printf("mv 1\n tx=%d ty=%d\n", mv[1].tx, mv[1].tx); + printf("\nProject 16 0.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + //SCROLLEXITMESG; + printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy); + printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy); return 0; }