X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=96d8e7aa0553f5f0061cfd473c3af4fdcb463537;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=d1be46fd0f0e0382dffa0627660225610561948d;hpb=3506c6d20c6b49673eb3f527c25149b44f16ab12;p=16.git diff --git a/src/0.c b/src/0.c index d1be46fd..96d8e7aa 100755 --- a/src/0.c +++ b/src/0.c @@ -1,3 +1,25 @@ +/* Project 16 Source Code~ + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + #include #include #include @@ -12,11 +34,7 @@ #define INITTNUM 1 -static byte palette[768]; -player_t player[MaxPlayers]; map_view_t mv[4]; -pan_t pan; - map_t map;//junk var int main(int argc,char **argv) @@ -30,12 +48,10 @@ int main(int argc,char **argv) //nibble i; char *bakapee1,*bakapee2; - boolean anim=1,noanim=0; - - pan.pn=0; + boolean anim=1,noanim=0,zerostoppause=1; bakapee1=malloc(64); - bakapee2=malloc(1024); + bakapee2=malloc(64); if (argc < 2) { //fprintf(stderr,"drawvrl \n palette file optional\n"); @@ -76,27 +92,28 @@ int main(int argc,char **argv) return 1; } VGAmodeX(1, 1, &gvar); - - modexPalUpdate0(palette); + modexPalUpdate0(gvar.video.palette); /* load color palette */ - VL_LoadPalFile(bakapee2, &palette); + VL_LoadPalFile(bakapee2, &gvar.video.palette); /* preprocess the sprite to generate line offsets */ vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); if (vrl_lineoffs == NULL) return 1; - IN_Startup(); - IN_Default(0,&player,ctrl_Keyboard1); - IN_initplayer(&player, 0); + IN_Startup(&gvar); + IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar); + EN_initPlayer(&gvar.player[0], &gvar.video); /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - ZC_MVSetup(&mv, &map, &pan, &gvar); - //VL_ShowPage(&(gvar.video.page[pan.pn]), 0, 0); - ZC_ShowMV(&mv, 0, 0); + ZC_MVSetup(&gvar.mv, &map, &gvar); + ZC_ShowMV(&gvar.mv, gvar.video.sp, 0); - //DRAWCORNERBOXES; +// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw); + VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1); + TESTBG34 + DRAWCORNERBOXES /* make distinctive pattern offscreen, render sprite, copy onscreen. * this time, we render the distinctive pattern to another offscreen location and just copy. @@ -109,16 +126,10 @@ int main(int argc,char **argv) VGA_RAM_PTR omemptr; int xdir=1,ydir=1; - int j; - /* fill pattern offset with a distinctive pattern */ - for (i=0;i < gvar.video.page[0].width;i++) { - o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[0].data); - vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < gvar.video.page[0].height;j++,o += gvar.video.page[0].stridew) - vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! - } - TESTBG; - //DRAWCORNERBOXES; +// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw); +// VL_PatternDraw(&gvar.video, 0, 1, 1); +// TESTBG; +// DRAWCORNERBOXES; /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */ x = -(gvar.video.page[0].dx); @@ -129,26 +140,24 @@ int main(int argc,char **argv) while(!IN_KeyDown(sc_Escape)) { - IN_ReadControl(0,&player); - if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10 - PANKEYFUN; - if(IN_KeyDown(sc_Space)) //space + IN_ReadControl(&gvar.player[0], &gvar); + if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } //f10 + TAIL_PANKEYFUN; + if(IN_KeyDown(sc_Space) || zerostoppause) //space { anim=!anim; DRAWCORNERBOXES; - IN_UserInput(1,1); + if(!zerostoppause) IN_UserInput(1, &gvar); else zerostoppause=0; } if(IN_KeyDown(sc_R)){ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16; - mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM; - modexShowPage(&(gvar.video.page[pan.pn])); - player[0].q = 1; player[0].d = 2; + gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM; + VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0); + gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; x=y=0; xdir=ydir=1; - //TESTBG; - DRAWCORNERBOXES; } //R - FUNCTIONKEYFUNCTIONS0EXE; + TAIL_FUNCTIONKEYFUNCTIONS0EXE; if(anim && !noanim) { @@ -164,8 +173,8 @@ int main(int argc,char **argv) /* block copy pattern to where we will draw the sprite */ vga_setup_wm1_block_copy(); - o2 = gvar.video.page[0].pagesize; - o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen + o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; + o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL - for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2); /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ vga_restore_rm0wm0(); @@ -173,17 +182,18 @@ int main(int argc,char **argv) /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */ vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2; vga_state.vga_draw_stride = w >> 2; - vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize; + vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize; /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); +//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry); /* restore ptr */ vga_state.vga_graphics_ram = omemptr; /* block copy to visible RAM from offscreen */ vga_setup_wm1_block_copy(); - o = gvar.video.page[0].pagesize; // source offscreen + o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride) for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2); /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */ @@ -203,12 +213,11 @@ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header } } - IN_UserInput(1,1); + IN_UserInput(1, &gvar); //===========================================================================// - //modexShowPage(&(gvar.video.page[0])); - ZC_ShowMV(&mv, 0, 0); + ZC_ShowMV(&gvar.mv, 0, 0); if(!noanim) { /* another handy "demo" effect using VGA write mode 1. * we can take what's on screen and vertically squash it like an old analog TV set turning off. */ @@ -292,7 +301,7 @@ if(!noanim) { } } } - IN_Shutdown(); + IN_Shutdown(&gvar); VGAmodeX(0, 1, &gvar); free(vrl_lineoffs); buffer = NULL; @@ -303,7 +312,7 @@ if(!noanim) { printf("\nProject 16 0.exe. This is just a test file!\n"); printf("version %s\n", VERSION); //SCROLLEXITMESG; - printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy); - printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy); + printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy); + printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy); return 0; }