X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F0.c;h=b909273f88d9376857d75ab9a1e0f549d75c09e6;hb=340e87b918384afcde08592db5c24fc49ebf0694;hp=69d2c1052b419442a22a9b54450304240ecb64d7;hpb=1d92218e4a5b416429a6c5be3104bf66e4d52f3a;p=16.git diff --git a/src/0.c b/src/0.c index 69d2c105..b909273f 100755 --- a/src/0.c +++ b/src/0.c @@ -10,13 +10,11 @@ #define FILENAME_1 "data/spri/chikyuu.vrl" #define FILENAME_2 "data/spri/chikyuu.pal" -#define PATTERN #define INITTNUM 1 -static unsigned char palette[768]; +static byte palette[768]; player_t player[MaxPlayers]; map_view_t mv[4]; -pan_t pan; map_t map;//junk var @@ -33,7 +31,7 @@ int main(int argc,char **argv) boolean anim=1,noanim=0; - pan.pn=0; + gvar.video.panp=0; bakapee1=malloc(64); bakapee2=malloc(1024); @@ -81,16 +79,7 @@ int main(int argc,char **argv) modexPalUpdate0(palette); /* load color palette */ - fd = open(bakapee2,O_RDONLY|O_BINARY); - if (fd >= 0) { - unsigned int i; - - read(fd,palette,768); - close(fd); - - vga_palette_lseek(0); - for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2); - } + VL_LoadPalFile(bakapee2, &palette); /* preprocess the sprite to generate line offsets */ vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); @@ -98,41 +87,13 @@ int main(int argc,char **argv) IN_Startup(); IN_Default(0,&player,ctrl_Keyboard1); - IN_initplayer(&player, 0); + EN_initplayer(&player, 0); /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - modexMVSetup(&mv, &map, &pan, &gvar); - modexShowPage(&(gvar.video.page[pan.pn])); -// for(i=0;i> 2; - vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) - vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! - } - } -#else - TESTBG; -#endif + ZC_MVSetup(&mv, &map, &gvar); + //VL_ShowPage(&(gvar.video.page[gvar.video.panp]), 0, 0); + ZC_ShowMV(&mv, 0, 0); //DRAWCORNERBOXES; @@ -147,18 +108,15 @@ int main(int argc,char **argv) VGA_RAM_PTR omemptr; int xdir=1,ydir=1; -#ifdef PATTERN int j; /* fill pattern offset with a distinctive pattern */ for (i=0;i < gvar.video.page[0].width;i++) { - o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data); + o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[0].data); vga_write_sequencer(0x02/*map mask*/,1 << (i&3)); - for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew) + for (j=0;j < gvar.video.page[0].height;j++,o += gvar.video.page[0].stridew) vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15! } -#else - TESTBG; -#endif + TESTBG; //DRAWCORNERBOXES; /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */ @@ -172,7 +130,7 @@ int main(int argc,char **argv) { IN_ReadControl(0,&player); if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10 - PANKEY0EXE; + PANKEYFUN; if(IN_KeyDown(sc_Space)) //space { anim=!anim; @@ -182,8 +140,8 @@ int main(int argc,char **argv) if(IN_KeyDown(sc_R)){ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16; mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM; - modexShowPage(&(gvar.video.page[pan.pn])); - player[0].q = 1; player[0].d = 2; + modexShowPage(&(gvar.video.page[gvar.video.panp])); + player[0].enti.q = 1; player[0].enti.d = 2; x=y=0; xdir=ydir=1; //TESTBG; @@ -218,6 +176,7 @@ int main(int argc,char **argv) /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header)); +//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry); /* restore ptr */ vga_state.vga_graphics_ram = omemptr; @@ -246,15 +205,10 @@ draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header IN_UserInput(1,1); -// while(!IN_KeyDown(sc_Escape)) -// { -// IN_ReadControl(0,&player); -// PANKEY0EXE; -// } - //===========================================================================// - modexShowPage(&(gvar.video.page[0])); + //modexShowPage(&(gvar.video.page[0])); + ZC_ShowMV(&mv, 0, 0); if(!noanim) { /* another handy "demo" effect using VGA write mode 1. * we can take what's on screen and vertically squash it like an old analog TV set turning off. */ @@ -348,7 +302,8 @@ if(!noanim) { free(bakapee2); printf("\nProject 16 0.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - //printf("mv 0\n tx=%d ty=%d\n\n", mv[0].tx, mv[0].tx); - //printf("mv 1\n tx=%d ty=%d\n", mv[1].tx, mv[1].tx); + //SCROLLEXITMESG; + printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy); + printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy); return 0; }