X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F16.c;h=d2072fcb1c640eb485325e2654563f150948d768;hb=c7ae7cd0460c247860178af759be514bf514e02f;hp=154714deb2d165cff2d7640af2c29aa51836c6c3;hpb=b6ae782dca4da6013125ca45de50dca773989385;p=16.git diff --git a/src/16.c b/src/16.c index 154714de..d2072fcb 100755 --- a/src/16.c +++ b/src/16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -22,53 +22,40 @@ #include "src/16.h" -global_game_variables_t gvar; engi_stat_t engi_stat; -const char *cpus; byte *dpal, *gpal; player_t player[MaxPlayers]; -page_t screen; void main(int argc, char *argv[]) { - //screen = modexDefaultPage(); + static global_game_variables_t gvar; + Startup16(&gvar); + engi_stat = ENGI_RUN; - gvar.clock_start=*clockdw; - //textInit(); /* save the palette */ dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); - //printf("pal load\n"); - //gpal = modexNewPal(); - /*modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal);*/ - printf("wwww loop wwww\n"); - VGAmodeX(1, &gvar); - modexPalBlack(); //so player will not see loadings~ - IN_Startup(); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + VGAmodeX(1, 1, &gvar); +// modexPalBlack(); //so player will not see loadings~ IN_Default(0,&player,ctrl_Joystick); - //modexprint(&screen, 32, 32, 1, 2, 0, "a"); + //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1); while(ENGI_EXIT != engi_stat) { IN_ReadControl(0,&player); if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT; - shinku(&screen, &gvar); - gvar.tiku++; - } - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; + shinku(&gvar); + _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U); } - VGAmodeX(0, &gvar); + Shutdown16(&gvar); + VGAmodeX(0, 1, &gvar); printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n"); printf("version %s\n", VERSION); - printf("detected CPU type: %s\n", cpus); - IN_Shutdown(); + WCPU_cpufpumesg(); modexFadeOn(4, dpal); }