X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2F16.c;h=d2072fcb1c640eb485325e2654563f150948d768;hb=da91d7bf4f1cb7511a382d30023afdb8b8e620ab;hp=5ab85e094c9c0b7912b077741d3296efcaee9c9c;hpb=4abdbc1a7b9643df0fcc8762c60ef874cb4de63d;p=16.git diff --git a/src/16.c b/src/16.c index 5ab85e09..d2072fcb 100755 --- a/src/16.c +++ b/src/16.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -22,73 +22,40 @@ #include "src/16.h" -global_game_variables_t gvar; engi_stat_t engi_stat; -const char *cpus; byte *dpal, *gpal; player_t player[MaxPlayers]; -//page_t screen; void main(int argc, char *argv[]) { - // DOSLIB: check our environment - probe_dos(); + static global_game_variables_t gvar; + Startup16(&gvar); - // DOSLIB: what CPU are we using? - // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. - // So this code by itself shouldn't care too much what CPU it's running on. Except that other - // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for - // the CPU to carry out tasks. --J.C. - cpu_probe(); - - // DOSLIB: check for VGA - if (!probe_vga()) { - printf("VGA probe failed\n"); - return; - } - // hardware must be VGA or higher! - if (!(vga_state.vga_flags & VGA_IS_VGA)) { - printf("This program requires VGA or higher graphics hardware\n"); - return; - } - - //screen = modexDefaultPage(); engi_stat = ENGI_RUN; - //textInit(); /* save the palette */ dpal = modexNewPal(); modexPalSave(dpal); -// modexFadeOff(4, dpal); - //printf("pal load\n"); - //gpal = modexNewPal(); - /*modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal);*/ -//0000 printf("wwww loop wwww\n"); + modexFadeOff(4, dpal); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); VGAmodeX(1, 1, &gvar); // modexPalBlack(); //so player will not see loadings~ - IN_Startup(); IN_Default(0,&player,ctrl_Joystick); //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1); - start_timer(&gvar); while(ENGI_EXIT != engi_stat) { IN_ReadControl(0,&player); if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT; shinku(&gvar); + _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U); } - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } + Shutdown16(&gvar); VGAmodeX(0, 1, &gvar); printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n"); printf("version %s\n", VERSION); - printf("detected CPU type: %s\n", cpus); - IN_Shutdown(); -// modexFadeOn(4, dpal); + WCPU_cpufpumesg(); + modexFadeOn(4, dpal); }