X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fbakapi.c;h=60676d0866711888ded3c6432aab0e89758b5cd5;hb=6021fc3f27b895d382fbd30488ead35657e39196;hp=cc26c64cf767874b1abb3b2d1a538d64ef0d0d8e;hpb=cc968ea5d3917827472954028d2d7efe742d4a2b;p=16.git diff --git a/src/bakapi.c b/src/bakapi.c index cc26c64c..60676d08 100755 --- a/src/bakapi.c +++ b/src/bakapi.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2018 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -31,10 +31,6 @@ sword vgamodex_mode = 1; // 1 = 320x240 with buffer void TL_VidInit(global_game_variables_t *gvar){} //int ch=0x0; -#define SETUPPAGEBAKAPI \ -gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); \ -gvar.video.page[1] = modexNextPage(&gvar.video.page[0]); - void main(int argc, char *argvar[]) @@ -42,9 +38,9 @@ main(int argc, char *argvar[]) static global_game_variables_t gvar; struct glob_game_vars *ggvv; char *a; - int i; - word panq=1, pand=0; - boolean panswitch=0; + int i,c; + word panq=1, pand=0,showding=0; + boolean panswitch=0,bptest=1,runding=1; ggvv=&gvar; @@ -75,52 +71,21 @@ main(int argc, char *argvar[]) } } - // DOSLIB: check our environment - probe_dos(); - - // DOSLIB: what CPU are we using? - // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. - // So this code by itself shouldn't care too much what CPU it's running on. Except that other - // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for - // the CPU to carry out tasks. --J.C. - cpu_probe(); - - // DOSLIB: check for VGA - if (!probe_vga()) { - printf("VGA probe failed\n"); - return; - } - // hardware must be VGA or higher! - if (!(vga_state.vga_flags & VGA_IS_VGA)) { - printf("This program requires VGA or higher graphics hardware\n"); - return; - } - textInit(); + // initiate doslib // + TL_DosLibStartup(&gvar); // main variables values d=4; // switch variable key=2; // default screensaver number - xpos=TILEWHD; - ypos=TILEWHD; - xdir=1; - ydir=1; + xpos=TILEWHD; ypos=TILEWHD; xdir=1; ydir=1; VGAmodeX(vgamodex_mode, 0, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C. // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in. // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C. - - bakapee.xx = rand()&0%gvar.video.page[0].width; - bakapee.yy = rand()&0%gvar.video.page[0].height; - bakapee.gq = 0; - bakapee.sx= bakapee.sy=0; - bakapee.bakax= bakapee.bakay=0; - bakapee.coor=0; - + bakapee.xx = rand()&0%gvar.video.page[0].width; bakapee.yy = rand()&0%gvar.video.page[0].height; + bakapee.gq = 0; bakapee.sx=bakapee.sy=0; bakapee.bakax=bakapee.bakay=0; bakapee.coor=0; //once where #defines - bakapee.tile=0; - bakapee.bonk=400; - bakapee.lgq=32; - bakapee.hgq=55; + bakapee.tile=0; bakapee.bonk=400; bakapee.lgq=32; bakapee.hgq=55; switch(WCPU_detectcpu()) { @@ -132,39 +97,85 @@ main(int argc, char *argvar[]) break; } - /* setup camera and screen~ */ + // setup camera and screen~ // SETUPPAGEBAKAPI - //modexPalUpdate(bmp.palette); //____ - //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____ - //getch(); //____ - //VL_SetLineWidth (40, &gvar); - VL_ShowPage(&gvar.video.page[0], 1, 0); + BAKAPIINITFIZZTEST + + while (bptest) { - word w; - for(w=0;w<64000;w++) +/* if (key > 0) + {*/ + while (!kbhit() && runding) + { + //{ word w; for(w=0;w<(gvar.video.page[0].width*gvar.video.page[0].height);w++) {}} + ding(&gvar.video.page[showding], &bakapee, 4); + } + if (kbhit()) +// { + getch(); // eat keyboard input +// break; +// } +// }*/ + { - ding(&gvar.video.page[0], &bakapee, 2); -// ding(&gvar.video.page[1], &bakapee, 2); + + c = getch(); + switch (c) + { + case 27: // Escape key // + case '0': + default: + bptest = false; + break; + case 'b': // test tile change // + switch (bakapee.tile) + { + case 0: + bakapee.tile=1; + break; + case 1: + bakapee.tile=0; + break; + } + break; + case 'r': + runding = false; + BAKAPIINITFIZZTEST + break; + case 'e': + runding = 1; + break; + case 'z': + runding = false; + FIZZFADEFUN +// runding = true; + break; + case '3': + case '4': + runding = 1; + showding = c - '0' - 3; + break; + case '1': + case '2': + // case '5': + // case '6': + // case '9': + key = c - '0' - 1; + VL_ShowPage(&gvar.video.page[key], 1, 0); + break; + } } - modexClearRegion(&(gvar.video.page[1]), 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 14); - VL_ShowPage(&gvar.video.page[1], 0, 0); - while(!kbhit()){} getch(); - VL_ShowPage(&gvar.video.page[0], 0, 0); -#ifdef BAKAFIZZUNSIGNED - baka_FizzleFade (gvar.video.ofs.bufferofs, gvar.video.ofs.displayofs, gvar.video.page[0].width, gvar.video.page[0].height, 70, true, &gvar); -#else - baka_FizzleFade (&gvar.video.page[1], &gvar.video.page[0], vga_state.vga_width, vga_state.vga_height, 70, true, &gvar); -#endif } - while(!kbhit()){} + + +//while(!kbhit()){} // screen savers //#ifdef BOINK while(d>0) // on! { - int c; /* run screensaver routine until keyboard input */ while (key > 0) { if (kbhit()) { @@ -180,7 +191,7 @@ main(int argc, char *argvar[]) { ding(&gvar.video.page[1], &bakapee, 4); ding(&gvar.video.page[0], &bakapee, 4); - baka_FizzleFade (gvar.video.ofs.bufferofs, gvar.video.ofs.displayofs, gvar.video.page[0].width, gvar.video.page[0].height, 70, true, &gvar); + FIZZFADEFUN }else ding(&gvar.video.page[0], &bakapee, key); } else ding(&gvar.video.page[0], &bakapee, 2); if(panswitch!=0)