X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fbakapi.c;h=c6ae3ce3b9c93cf196c4ffe90a0bf1f02224ff56;hb=900779b8b2ce8c05c3df897d3ae3fa5d8cb414c6;hp=16ef895697092062038821f41f4869855b9a5c24;hpb=fbe03063d70bda97992c9927f44e2ced8cee4dab;p=16.git diff --git a/src/bakapi.c b/src/bakapi.c old mode 100644 new mode 100755 index 16ef8956..c6ae3ce3 --- a/src/bakapi.c +++ b/src/bakapi.c @@ -1,10 +1,10 @@ -/* Project 16 Source Code‾ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as publiSCREEN_HEIGHTed by + * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * @@ -13,7 +13,7 @@ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You SCREEN_HEIGHTould have received a copy of the GNU General Public License + * You screen.heightould have received a copy of the GNU General Public License * along with this program. If not, see , or * write to the Free Software Foundation, Inc., 51 Franklin Street, * Fifth Floor, Boston, MA 02110-1301 USA. @@ -25,14 +25,66 @@ /* * BAKAPEE! */ +global_game_variables_t gvar; +static bakapee_t bakapee; +word key,d,xpos,ypos,xdir,ydir; +sword vgamodex_mode = 1; // 320x240 default +int ch=0x0; + void -main(int argc, char *argv[]) +main(int argc, char *argvar[]) { - global_game_variables_t gamevars; - bakapee_t bakapee; - page_t screen; - word key,d,xpos,ypos,xdir,ydir; - int ch=0x0; + char *a; + int i; + + // allow changing default mode from command line + for (i=1;i < argc;) { + a = argvar[i++]; + + if (*a == '-') { + do { a++; } while (*a == '-'); + + if (!strcmp(a,"mx")) { + // (based on src/lib/modex16.c) + // 1 = 320x240 + // 2 = 160x120 + // 3 = 320x200 + // 4 = 192x144 + // 5 = 256x192 + vgamodex_mode = (sword)strtoul(argvar[i++],NULL,0); + } + else { + fprintf(stderr,"Unknown switch %s\n",a); + return; + } + } + else { + fprintf(stderr,"Unknown command arg %s\n",a); + return; + } + } + + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + // main variables values d=4; // switch variable key=2; // default screensaver number @@ -40,61 +92,128 @@ main(int argc, char *argv[]) ypos=TILEWH*2; xdir=1; ydir=1; - bakapee.xx = rand()&0%SCREEN_WIDTH; - bakapee.yy = rand()&0%SCREEN_HEIGHT; - bakapee.gq = LGQ; + + VGAmodeX(vgamodex_mode, 1, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C. + // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in. + // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C. + + bakapee.xx = rand()&0%gvar.video.page[0].width; + bakapee.yy = rand()&0%gvar.video.page[0].height; + bakapee.gq = 0; bakapee.sx=0; bakapee.sy=0; bakapee.bakax=0; bakapee.bakay=0; + bakapee.coor=0; + bakapee.tile=0; - /* setup camera and screen‾ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2); + /* setup camera and screen~ */ + gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); + gvar.video.page[0].width += (TILEWH*2); + gvar.video.page[0].height += (TILEWH*2); textInit(); //modexPalUpdate(bmp.palette); //____ //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____ //getch(); //____ + modexShowPage(&gvar.video.page[0]); + // screen savers #ifdef BOINK - while(d!=0) // on! + while(d>0) // on! { - if(!kbhit()) - { // conditions of screen saver - ding(&screen, &bakapee, key); + /* run screensaver routine until keyboard input */ + while (key > 0) { + if (kbhit()) { + getch(); // eat keyboard input + break; + } + + ding(&gvar.video.page[0], &bakapee, key); } - else + { - setVGAmodeX(&gamevars, 0); + int c; + + // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in. + // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C. + VGAmodeX(0, 0, &gvar); // user imput switch - printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.Â¥n", getch()); // prompt the user - scanf("%d", &key); - //if(key==3){xx=yy=0;} // crazy screen saver wwww - if(key==0) d=0; - setVGAmodeX(&gamevars, 1); + //fprintf(stderr, "xx=%d yy=%d tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile); + printf("Tiled mode is "); + switch (bakapee.tile) + { + case 0: + printf("off.\n"); + break; + case 1: + printf("on.\n"); + break; + } + printf("Enter 1, 2, 3, 4, 5, 6, 8, or 9 to run a screensaver, or enter 0 to quit.\n"); + + c = getch(); + switch (c) { + case 27: /* Escape key */ + case '0': + d=0; + break; + case 'b': // test tile change + switch (bakapee.tile) + { + case 0: + bakapee.tile=1; + break; + case 1: + bakapee.tile=0; + break; + } + key=0; + break; + case '8': + c+=8; + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '9': + key = c - '0'; + gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); + gvar.video.page[0].width += (TILEWH*2); + gvar.video.page[0].height += (TILEWH*2); + VGAmodeX(vgamodex_mode, 0, &gvar); + // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in. + // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C. + modexShowPage(&gvar.video.page[0]); + break; + default: + key=0; + break; + } } } -#else - setVGAmodeX(&gamevars, 1); +#else // !defined(BOINK) +// FIXME: Does not compile. Do you want to remove this? +// TODO: This is a testing sextion for textrendering and panning for project 16 --sparky4 while(1) { // conditions of screen saver while(!kbhit()) { - ding(&screen, &bakapee, key); + ding(&gvar.video.page[0], &bakapee, key); } //end of screen savers - /*for(int x = 0; x < screen.width; ++x) + /*for(int x = 0; x < gvar.video.page[0].width; ++x) { modexputPixel(&page, x, 0, 15); - mxPutPixel(x, SCREEN_HEIGHT-1, 15); + mxPutPixel(x, gvar.video.page[0].height-1, 15); } for (int y = 0; y < VH; ++y) { mxPutPixel(0, y, 15); - mxPutPixel(SCREEN_WIDTH-1, y, 15); + mxPutPixel(gvar.video.page[0].width-1, y, 15); } for (int x = 0; x < VW; ++x) { @@ -106,53 +225,54 @@ main(int argc, char *argv[]) mxPutPixel(0, y, 15); mxPutPixel(VW-1, y, 15); }*/ - pdump(&screen); + pdump(&gvar.video.page[0]); getch(); //text box - /*++++mxBitBlt(xpos, ypos+(TILEWH*12), SCREEN_WIDTH, TILEWH*BUFFMX, 0, BS); //copy background - mxFillBox(xpos, ypos+(TILEWH*12), SCREEN_WIDTH, TILEWH*BUFFMX, 0, OP_SET); // background for text box + /*++++mxBitBlt(xpos, ypos+(TILEWH*12), gvar.video.page[0].width, TILEWH*BUFFMX, 0, BS); //copy background + mxFillBox(xpos, ypos+(TILEWH*12), gvar.video.page[0].width, TILEWH*BUFFMX, 0, OP_SET); // background for text box //+(QUADWH*6) - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-48, "========================================"); - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-40, "| |Chikyuu:$line1"); - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-32, "| |$line2"); - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-24, "| |$line3"); - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-16, "| |$line4"); - mxOutText(xpos+1, ypos+SCREEN_HEIGHT-8, "========================================"); - mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat‾ + mxOutText(xpos+1, ypos+gvar.video.page[0].height-48, "========================================"); + mxOutText(xpos+1, ypos+gvar.video.page[0].height-40, "| |Chikyuu:$line1"); + mxOutText(xpos+1, ypos+gvar.video.page[0].height-32, "| |$line2"); + mxOutText(xpos+1, ypos+gvar.video.page[0].height-24, "| |$line3"); + mxOutText(xpos+1, ypos+gvar.video.page[0].height-16, "| |$line4"); + mxOutText(xpos+1, ypos+gvar.video.page[0].height-8, "========================================"); + mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat~ getch(); - mxBitBlt(0, BS, SCREEN_WIDTH, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background + mxBitBlt(0, BS, gvar.video.page[0].width, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background getch();++++*/ while(!kbhit()) { //for(int i=0;i(VW-SCREEN_WIDTH-1)) || (xpos<1))delay(500); + //if(ypos==1 || (ypos==(BH-gvar.video.page[0].height-1)))delay(500); + //if((xpos>(VW-gvar.video.page[0].width-1)) || (xpos<1))delay(500); //mxWaitRetrace(); -//mxBitBlt(32, (SCREEN_HEIGHT+32), SCREEN_WIDTH, SCREEN_HEIGHT, xpos, ypos); -//++++mxBitBlt(TILEWH*2, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, TILEWH*2, TILEWH*2); +//mxBitBlt(32, (gvar.video.page[0].height+32), gvar.video.page[0].width, gvar.video.page[0].height, xpos, ypos); +//++++mxBitBlt(TILEWH*2, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, TILEWH*2, TILEWH*2); //xpos=ypos=TILEWH*2; - //????modexPanPage(&screen, 32, 32); + //????modexPanPage(&gvar.video.page[0], 32, 32); //} - if( (xpos>(VW-SCREEN_WIDTH-1)) || (xpos<1)){xdir=-xdir;} - if( (ypos>(BH-SCREEN_HEIGHT-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change + if( (xpos>(VW-gvar.video.page[0].width-1)) || (xpos<1)){xdir=-xdir;} + if( (ypos>(BH-gvar.video.page[0].height-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change //}// direction! -//mxBitBlt(32, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, xpos, ypos); -//mxBitBlt(TILEWH*2, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, TILEWH*2, TILEWH*2); +//mxBitBlt(32, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, xpos, ypos); +//mxBitBlt(TILEWH*2, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, TILEWH*2, TILEWH*2); } ch=getch(); if(ch==0x71)break; // 'q' if(ch==0x1b)break; // 'ESC' } - setVGAmodeX(&gamevars, 0); -#endif - printf("bakapi ver. 1.04.13.04Â¥nis made by sparky4(≧ω≦) feel free to use it ^^Â¥nLicence: GPL v3Â¥n"); +// VGAmodeX(0, &gvar); +#endif // defined(BOINK) + printf("bakapi ver. 1.04.16.04\nis made by sparky4i†ƒÖ…j feel free to use it ^^\nLicence: GPL v3\n"); + printf("compiled on 2016/04/04\n"); } //pee!