X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Ffonttes0.c;h=30229dae346f4fd674c0438f9f4bc3bf6451e529;hb=bfa20fffe5a4e7e703f67500d6506b5401818efe;hp=9b5b89c4ef44eeb3715186f2107237c8ba3326e1;hpb=419bebfa81244ec6362f29e03d7cb0e1a19b3aef;p=16.git diff --git a/src/fonttes0.c b/src/fonttes0.c old mode 100644 new mode 100755 index 9b5b89c4..30229dae --- a/src/fonttes0.c +++ b/src/fonttes0.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -23,15 +23,21 @@ #include #include "lib/types.h" #include "lib/16text.h" +#include "lib/modex16.h" -void main(int argc, char *argv[]) +global_game_variables_t gvar; + +void main(int argc, char near *argv[]) { - int i; + int i, xp; int j; char l[16]; - char c; + char c,ct; word s, o, t, w; word addr = (word) l; + //byte *pal, *pal2, fond; + //bitmap_t fontdata; + page_t page; textInit(); //print the addresses of the fonts @@ -40,39 +46,48 @@ void main(int argc, char *argv[]) printf("%d: %x:%x\n", i, romFonts[i].seg, romFonts[i].off); } - printf("*argv[1]=%d\n", *argv[1]); +// printf("*argv[1]=%d\n", *argv[1]); + + printf("Font type: "); + gets(&ct); - printf("Character: "); - scanf("%c", &c); + printf("Character: "); + gets(&c); - if(*argv[1]!=1) - switch(*argv[1]) + if(ct!=1) + switch(ct) { case 48: + printf("type 0\n"); t=0; w=14; break; case 49: + printf("type 1\n"); t=1; w=8; break; case 50: + printf("type 2\n"); t=2; w=8; break; case 51: + printf("type 3\n"); t=3; w=16; break; default: + printf("type 3\n"); t=3; w=16; break; } else { + printf("type 3\n"); t=3; - w=16; + w=16; } @@ -97,13 +112,102 @@ void main(int argc, char *argv[]) JNZ L1 } - //render the letter in ascii art - for(i=0; i>=1; + //load our palette + //modexLoadPalFile("data/default.pal", &pal2); + + /*fontdata.width=8; + fontdata.height=w; + fontdata.palette=pal2; + + fontdata.data=malloc(256); + + for(i=0; i>=1; + } + printf("\n"); } - printf("\n"); - } + + printf("\n\nok hit a key~\n"); + while(!getch()) + { + //DrawPBuf(&page, 0, 0, p, 0); + }*/ + + // save the palette + /*pal = modexNewPal(); + modexPalSave(pal); + modexFadeOff(4, pal); + modexPalBlack(); +*/ + VGAmodeX(1, &gvar); +/* modexPalBlack();*/ + + // set up the page, but with 16 pixels on all borders in offscreen mem + page=modexDefaultPage(); + //page.width += 32; + //page.height += 32; + modexShowPage(&page); + modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1); + // fade in + //modexFadeOn(4, pal2); + + //render the letter in ascii art + for(i=0; i>=1; + } + //==== + //printf("\n"); + } + //modexDrawSprite(&page, 0, 0, &fontdata); + while(!getch()) + { + //DrawPBuf(&page, 0, 0, p, 0); + } + + // fade back to text mode + /*modexFadeOff(4, pal2); + modexPalBlack();*/ + VGAmodeX(0, &gvar); + /*modexPalBlack(); + modexFadeOn(4, pal);*/ + //render the letter in ascii art + for(i=0; i>=1; + } + printf("\n"); + } + printf("\ni=%d\n", i); + printf("j=%d\n", j); + }