X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=199dc90b2c152d9f5e94e7e52da2bc07c04bf7c5;hb=1c7eb051216ac5bcbba520107b72d47b296e344d;hp=9693104657c8cae19a318d09d173bf53caf6db17;hpb=95fee4f41b0855e0a97af6db8a8fadf524bfbbe2;p=16.git diff --git a/src/inputest.c b/src/inputest.c old mode 100644 new mode 100755 index 96931046..199dc90b --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -27,20 +27,85 @@ void main(int argc, char *argv[]) { -// CursorInfo control; - player_t player[MaxPlayers]; - hwconfig hw; - player.KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; - - extern boolean Keyboard[NumCodes]; - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); -// IN_Default(0,ctrl_Joystick); - while(!IN_qb(sc_Escape)) + global_game_variables_t gvar; + player_t player[MaxPlayers]; + //extern struct inconfig inpu; + testkeyin=1; + testcontrolnoisy=0; + testctrltype=0; + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick1); + //while(!IN_KeyDown(sc_Escape)) + player[0].q=1; + player[0].d=2; + player[0].persist_aniframe=0; + player[0].speed=4; + start_timer(&gvar); + while(!IN_KeyDown(sc_Escape)) { - IN_ReadControl(0,&control); -// printf("%u\n", Keyboard[sc_Escape]); + shinkutxt(&gvar); + IN_ReadControl(0,&player); + #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; + switch(player[0].d) + { + //right movement + case 3: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //left movement + case 1: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + //down movement + case 4: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //up movement + case 0: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + } + //printf("%u\n", IN_KeyDown(sc_Escape)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } } IN_Shutdown(); + //printf("%u\n", in.Keyboard[sc_Escape]); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", testkeyin); + printf("testcontrolnoisy=%u\n", testcontrolnoisy); + printf("testctrltype=%u\n", testctrltype); }