X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=1f88a3ccbafb60b665e1413093f539e577a958ae;hb=9f7ffee2115e5b995c5470117e426d2c89b58979;hp=31c8d90734b61a2ad958d456ed6b558a21944987;hpb=5567269c594169b6651a053e2e34f7e3acc7e3de;p=16.git diff --git a/src/inputest.c b/src/inputest.c index 31c8d907..1f88a3cc 100755 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,24 +23,91 @@ input test */ #include "src/lib/16_in.h" +#include "src/lib/16_tail.h" void main(int argc, char *argv[]) { + static global_game_variables_t gvar; player_t player[MaxPlayers]; //extern struct inconfig inpu; - testkeyin=1; - testcontrolnoisy=0; + dbg_testkeyin=0; + dbg_testcontrolnoisy=1; + start_timer(&gvar); + //Startup16(&gvar); IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); - //while(!IN_KeyDown(sc_Escape)) + //IN_Default(0,&player,ctrl_Joystick1); + //IN_SetControlType(0,&player,ctrl_Joystick1); + IN_Default(0,&player,ctrl_Keyboard1); + IN_SetControlType(0,&player,ctrl_Keyboard1); + + player[0].enti.q=1; + player[0].enti.d=2; + player[0].enti.speed=4; + +//0000 nibbletest(); +//0000 booleantest(); + //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu); while(!IN_KeyDown(sc_Escape)) { - IN_ReadControl(0,&player); +//0000 shinkutxt(&gvar); + IN_ReadControl(0, &player); + switch(player[0].enti.d) + { + //right movement + case 3: + if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + { + player[0].enti.q++; + } else { player[0].enti.q = 1; player[0].enti.d = 2; } + break; + + //left movement + case 1: + if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + { + player[0].enti.q++; + } else { player[0].enti.q = 1; player[0].enti.d = 2; } + break; + + //down movement + case 4: + if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + { + player[0].enti.q++; + } else { player[0].enti.q = 1; player[0].enti.d = 2; } + break; + + //up movement + case 0: + if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + { + player[0].enti.q++; + } else { player[0].enti.q = 1; player[0].enti.d = 2; } + break; + } //printf("%u\n", IN_KeyDown(sc_Escape)); - if(IN_qb(sc_9)>0) printf("%u\n", IN_qb(sc_9)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } } IN_Shutdown(); + //Shutdown16(&gvar); //printf("%u\n", in.Keyboard[sc_Escape]); - printf("%u\n", testkeyin); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", dbg_testkeyin); + printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy); }