X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=2b2d564b9e411b7154e8c8a24909e1c5015dab10;hb=26536b16d4825df06a4e73380985afb3a0bfb7e4;hp=1f88a3ccbafb60b665e1413093f539e577a958ae;hpb=fa252ebd82649e4f3bab4a53228828766713ad6c;p=16.git diff --git a/src/inputest.c b/src/inputest.c index 1f88a3cc..2b2d564b 100755 --- a/src/inputest.c +++ b/src/inputest.c @@ -29,61 +29,62 @@ void main(int argc, char *argv[]) { static global_game_variables_t gvar; - player_t player[MaxPlayers]; //extern struct inconfig inpu; dbg_testkeyin=0; dbg_testcontrolnoisy=1; start_timer(&gvar); //Startup16(&gvar); IN_Startup(); - //IN_Default(0,&player,ctrl_Joystick1); - //IN_SetControlType(0,&player,ctrl_Joystick1); - IN_Default(0,&player,ctrl_Keyboard1); - IN_SetControlType(0,&player,ctrl_Keyboard1); + IN_Default(0,&gvar.player[0], +ctrl_Keyboard1); +//ctrl_Joystick1); + IN_SetControlType(&gvar.player[0], +ctrl_Keyboard1); +//ctrl_Joystick1); - player[0].enti.q=1; - player[0].enti.d=2; - player[0].enti.speed=4; + gvar.player[0].enti.q=1; + gvar.player[0].enti.d=2; + gvar.player[0].enti.speed=4; //0000 nibbletest(); //0000 booleantest(); - //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu); + //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu); while(!IN_KeyDown(sc_Escape)) { //0000 shinkutxt(&gvar); - IN_ReadControl(0, &player); - switch(player[0].enti.d) + IN_ReadControl(&gvar.player[0]); + switch(gvar.player[0].enti.d) { //right movement case 3: - if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - player[0].enti.q++; - } else { player[0].enti.q = 1; player[0].enti.d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //left movement case 1: - if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - player[0].enti.q++; - } else { player[0].enti.q = 1; player[0].enti.d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //down movement case 4: - if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - player[0].enti.q++; - } else { player[0].enti.q = 1; player[0].enti.d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //up movement case 0: - if(player[0].enti.q<=(TILEWH/(player[0].enti.speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - player[0].enti.q++; - } else { player[0].enti.q = 1; player[0].enti.d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; } //printf("%u\n", IN_KeyDown(sc_Escape));