X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=52d36283cc8440eff8425d19c7c273518e26963b;hb=2e3fb239b58cf341ceb5b4e7b39b6542f5581cae;hp=9693104657c8cae19a318d09d173bf53caf6db17;hpb=95fee4f41b0855e0a97af6db8a8fadf524bfbbe2;p=16.git diff --git a/src/inputest.c b/src/inputest.c old mode 100644 new mode 100755 index 96931046..52d36283 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,24 +23,99 @@ input test */ #include "src/lib/16_in.h" +#include "src/lib/16_tail.h" void main(int argc, char *argv[]) { -// CursorInfo control; - player_t player[MaxPlayers]; - hwconfig hw; - player.KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; - - extern boolean Keyboard[NumCodes]; - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); -// IN_Default(0,ctrl_Joystick); - while(!IN_qb(sc_Escape)) + global_game_variables_t gvar; + player_t player[MaxPlayers]; + //extern struct inconfig inpu; + dbg_testkeyin=0; + dbg_testcontrolnoisy=1; + dbg_noplayerinpu=1; + if(!dbg_noplayerinpu) + { + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick1); + IN_SetControlType(/*0,*/&player,ctrl_Joystick1); + } + player[0].q=1; + player[0].d=2; + player[0].persist_aniframe=0; + player[0].speed=4; + start_timer(&gvar); + nibbletest(); + if(dbg_noplayerinpu) getch(); + booleantest(); + //printf("nibble size is %u\n", sizeof(nibble)); + if(!dbg_noplayerinpu){ + printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu); + while(!IN_KeyDown(sc_Escape)) { - IN_ReadControl(0,&control); -// printf("%u\n", Keyboard[sc_Escape]); + shinkutxt(&gvar); + IN_ReadControl(/*0,*/&player); + #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; + switch(player[0].d) + { + //right movement + case 3: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + //left movement + case 1: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //down movement + case 4: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //up movement + case 0: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + } + //printf("%u\n", IN_KeyDown(sc_Escape)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } } - IN_Shutdown(); + IN_Shutdown(); } + //printf("%u\n", in.Keyboard[sc_Escape]); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", dbg_testkeyin); + printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy); + printf("dbg_noplayerinpu=%u\n", dbg_noplayerinpu); }