X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=56370b7453098636e7485ea9796fd96e01e397f8;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=199dc90b2c152d9f5e94e7e52da2bc07c04bf7c5;hpb=5c70a0f11da0d9e7970cc0728c058545092050c8;p=16.git diff --git a/src/inputest.c b/src/inputest.c index 199dc90b..56370b74 100755 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,65 +23,68 @@ input test */ #include "src/lib/16_in.h" +#include "src/lib/16_tail.h" void main(int argc, char *argv[]) { - global_game_variables_t gvar; - player_t player[MaxPlayers]; + static global_game_variables_t gvar; //extern struct inconfig inpu; - testkeyin=1; - testcontrolnoisy=0; - testctrltype=0; - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick1); - //while(!IN_KeyDown(sc_Escape)) - player[0].q=1; - player[0].d=2; - player[0].persist_aniframe=0; - player[0].speed=4; + dbg_testkeyin=0; + dbg_testcontrolnoisy=1; start_timer(&gvar); + //Startup16(&gvar); + IN_Startup(&gvar); + IN_Default(0,&gvar.player[0], +ctrl_Keyboard1, &gvar); +//ctrl_Joystick1); + IN_SetControlType(&gvar.player[0], +ctrl_Keyboard1); +//ctrl_Joystick1); + + gvar.player[0].enti.q=1; + gvar.player[0].enti.d=2; + gvar.player[0].enti.speed=4; + +//0000 nibbletest(); +//0000 booleantest(); + //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu); while(!IN_KeyDown(sc_Escape)) { - shinkutxt(&gvar); - IN_ReadControl(0,&player); - #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; - switch(player[0].d) +//0000 shinkutxt(&gvar); + IN_ReadControl(&gvar.player[0], &gvar); + switch(gvar.player[0].enti.d) { //right movement case 3: - if(player[0].q<=(TILEWH/(player[0].speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - INC_PER_FRAME; - player[0].q++; - } else { player[0].q = 1; player[0].d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //left movement case 1: - if(player[0].q<=(TILEWH/(player[0].speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - INC_PER_FRAME; - player[0].q++; - } else { player[0].q = 1; player[0].d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //down movement case 4: - if(player[0].q<=(TILEWH/(player[0].speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - INC_PER_FRAME; - player[0].q++; - } else { player[0].q = 1; player[0].d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; //up movement case 0: - if(player[0].q<=(TILEWH/(player[0].speed))) + if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed))) { - INC_PER_FRAME; - player[0].q++; - } else { player[0].q = 1; player[0].d = 2; } + gvar.player[0].enti.q++; + } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; } break; } //printf("%u\n", IN_KeyDown(sc_Escape)); @@ -101,11 +104,11 @@ main(int argc, char *argv[]) //IN_Ack(); } } - IN_Shutdown(); + IN_Shutdown(&gvar); + //Shutdown16(&gvar); //printf("%u\n", in.Keyboard[sc_Escape]); printf("inputest.exe "); printf("version %s\n", VERSION); - printf("testkeyin=%u\n", testkeyin); - printf("testcontrolnoisy=%u\n", testcontrolnoisy); - printf("testctrltype=%u\n", testctrltype); + printf("testkeyin=%u\n", dbg_testkeyin); + printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy); }