X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=62e2d8177b55a9fd0173487079b9f20bfc610eaa;hb=853d93c2217c185cc589727daa02650a4704525a;hp=6fdf5567f927dee9fede288c123565d34385dff9;hpb=634cab2f93fbfecbfd035e1aadd6b396c5ad73a6;p=16.git diff --git a/src/inputest.c b/src/inputest.c old mode 100644 new mode 100755 index 6fdf5567..62e2d817 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,23 +23,88 @@ input test */ #include "src/lib/16_in.h" - + void main(int argc, char *argv[]) -{ - player_t player[MaxPlayers]; - //extern struct inconfig inpu; - - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); - //while(!IN_KeyDown(sc_Escape)) +{ + global_game_variables_t gvar; + player_t player[MaxPlayers]; + //extern struct inconfig inpu; + testkeyin=0; + testcontrolnoisy=1; + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick1); + IN_SetControlType(0,&player,ctrl_Joystick1); + //while(!IN_KeyDown(sc_Escape)) + player[0].q=1; + player[0].d=2; + player[0].persist_aniframe=0; + player[0].speed=4; + start_timer(&gvar); while(!IN_KeyDown(sc_Escape)) - { - IN_ReadControl(0,&player); - //printf("%u\n", IN_KeyDown(sc_Escape)); - //printf("%u\n", IN_qb(sc_Escape)); - clockdw++; - } - IN_Shutdown(); + { + //shinkutxt(&gvar); + IN_ReadControl(0,&player); + #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; + switch(player[0].d) + { + //right movement + case 3: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //left movement + case 1: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //down movement + case 4: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //up movement + case 0: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + } + //printf("%u\n", IN_KeyDown(sc_Escape)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } + } + IN_Shutdown(); //printf("%u\n", in.Keyboard[sc_Escape]); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", testkeyin); + printf("testcontrolnoisy=%u\n", testcontrolnoisy); }