X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=62e2d8177b55a9fd0173487079b9f20bfc610eaa;hb=853d93c2217c185cc589727daa02650a4704525a;hp=d4a3d44c50f6150bda75fbf381b1a3a2c0773787;hpb=53d918625e7c5e1e9da827755449d6a901e6d302;p=16.git diff --git a/src/inputest.c b/src/inputest.c old mode 100644 new mode 100755 index d4a3d44c..62e2d817 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -26,34 +26,85 @@ void main(int argc, char *argv[]) -{ - player_t player[MaxPlayers]; - inconfig in; - //word i=0; +{ + global_game_variables_t gvar; + player_t player[MaxPlayers]; + //extern struct inconfig inpu; + testkeyin=0; + testcontrolnoisy=1; + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick1); + IN_SetControlType(0,&player,ctrl_Joystick1); + //while(!IN_KeyDown(sc_Escape)) + player[0].q=1; + player[0].d=2; + player[0].persist_aniframe=0; + player[0].speed=4; + start_timer(&gvar); + while(!IN_KeyDown(sc_Escape)) + { + //shinkutxt(&gvar); + IN_ReadControl(0,&player); + #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; + switch(player[0].d) + { + //right movement + case 3: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; - in.KbdDefs[0].button0 = 0x1d; - in.KbdDefs[0].button1 = 0x38; - //in.KbdDefs[0].upleft = 0x47; - in.KbdDefs[0].up = 0x48; - //in.KbdDefs[0].upright = 0x49; - in.KbdDefs[0].left = 0x4b; - in.KbdDefs[0].right = 0x4d; - //in.KbdDefs[0].downleft = 0x4f; - in.KbdDefs[0].down = 0x50; - //in.KbdDefs[0].downright = 0x51; + //left movement + case 1: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; - if(IN_Startup(&in)) - { - IN_Default(0,&player,ctrl_Joystick, &in); - while(!in.Keyboard[sc_Escape]) - { - IN_ReadControl(0,&player, &in); - //printf("%u\n", in.Keyboard[sc_Escape]); - //printf("i=%u\n", i); - printf(""); - //i++; - } - IN_Shutdown(&in); - } + //down movement + case 4: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //up movement + case 0: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + } + //printf("%u\n", IN_KeyDown(sc_Escape)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } + } + IN_Shutdown(); //printf("%u\n", in.Keyboard[sc_Escape]); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", testkeyin); + printf("testcontrolnoisy=%u\n", testcontrolnoisy); }