X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Finputest.c;h=c9c27dd91254b432aca21e62deedbdaf61314d88;hb=25753e20d43e1ebedfc22ec9e94e6c88b4324c7b;hp=15a1b3a5eb30565f2b0d88a9ee332051f89e28f7;hpb=6339995f5499b33983d4f5e5038ae68ff0ecd2e3;p=16.git diff --git a/src/inputest.c b/src/inputest.c old mode 100644 new mode 100755 index 15a1b3a5..c9c27dd9 --- a/src/inputest.c +++ b/src/inputest.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,13 +23,98 @@ input test */ #include "src/lib/16_in.h" +#include "src/lib/16_tail.h" void main(int argc, char *argv[]) { - ControlInfo control; + static global_game_variables_t gvar; + player_t player[MaxPlayers]; + //extern struct inconfig inpu; + dbg_testkeyin=0; + dbg_testcontrolnoisy=1; + start_timer(&gvar); + //Startup16(&gvar); IN_Startup(); - IN_Default(0,ctrl_Keyboard); - IN_ReadControl(0,&control); + //IN_Default(0,&player,ctrl_Joystick1); + //IN_SetControlType(0,&player,ctrl_Joystick1); + IN_Default(0,&player,ctrl_Keyboard1); + IN_SetControlType(0,&player,ctrl_Keyboard1); + + player[0].q=1; + player[0].d=2; + player[0].persist_aniframe=0; + player[0].speed=4; + + nibbletest(); + booleantest(); + //printf("nibble size is %u\n", sizeof(nibble)); + //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu); + while(!IN_KeyDown(sc_Escape)) + { + shinkutxt(&gvar); + IN_ReadControl(0, &player); + #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1; + switch(player[0].d) + { + //right movement + case 3: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //left movement + case 1: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //down movement + case 4: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + + //up movement + case 0: + if(player[0].q<=(TILEWH/(player[0].speed))) + { + INC_PER_FRAME; + player[0].q++; + } else { player[0].q = 1; player[0].d = 2; } + break; + } + //printf("%u\n", IN_KeyDown(sc_Escape)); + //if( + IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); + if(IN_KeyDown(88)) //speed + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + //IN_Ack(); + } + } IN_Shutdown(); + //Shutdown16(&gvar); + //printf("%u\n", in.Keyboard[sc_Escape]); + printf("inputest.exe "); + printf("version %s\n", VERSION); + printf("testkeyin=%u\n", dbg_testkeyin); + printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy); }