X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_head.h;h=5db7e3f4e2619a414da03aefc76d9fa1cecae647;hb=f31e09e4be70ced5efbf4394d7ee5eb66d3bae47;hp=73fa33d0bbcffcd6b30d759e37f3ee170e63070f;hpb=fe0309fc8e3097008a37e624ec2c45cbb6cfd724;p=16.git diff --git a/src/lib/16_head.h b/src/lib/16_head.h index 73fa33d0..5db7e3f4 100755 --- a/src/lib/16_head.h +++ b/src/lib/16_head.h @@ -49,6 +49,7 @@ #endif #include "src/lib/nyan/kitten.h" #include "src/lib/types.h" +#include "src/lib/typdefst.h" #define VERSION __DATE__ " " __TIME__ @@ -171,59 +172,6 @@ typedef void __based(__self) * memptr; typedef void _seg * memptr; #endif -/* - * typedefs of the game variables! - */ -typedef struct { - word id; /* the Identification number of the page~ For layering~ */ - byte far* data; /* the data for the page */ - word dx; /* col we are viewing on the virtual screen */ - word dy; /* row we are viewing on the virtual screen */ - word sw; /* screen width */ - word sh; /* screen heigth */ - word tilesw; /* screen width in tiles */ - word tilesh; /* screen height in tiles */ - word width; /* virtual width of the page */ - word height; /* virtual height of the page */ - word tw; - word th; - sword tilemidposscreenx; /* middle tile position */ - sword tilemidposscreeny; /* middle tile position */ - sword tileplayerposscreenx; /* player position on screen */ - sword tileplayerposscreeny; /* player position on screen */ -} page_t; - -typedef struct -{ -// int showmemhandle; - int profilehandle,debughandle; - int heaphandle; -} handle_t; - -typedef struct -{ - word frames_per_second; - clock_t t; - dword tiku; //frames passed - word clock_start; //timer start - word *clock; //current time on clock - boolean fpscap; //cap the fps var -} kurokku_t; - -typedef struct -{ - long old_mode; //old video mode before game! - page_t page[4]; //pointer to root page[0] -} video_t; - -typedef struct -{ - video_t video; // video settings variable - byte *pee; // message for fps - handle_t handle; //handles for file logging - kurokku_t kurokku; //clock struct -} global_game_variables_t; - /* local function */ void wait(clock_t wait);