X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=062e3beef1dba3a4f18bd09bec4f8f5161de9da6;hb=e77c01c6cc12efa9a6bd14a9e663be5951181878;hp=cc67511d62015bd16638f3ff825663d5337ac6b0;hpb=05927c200c772fbae9ae1a0db9930f65b0f75c85;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index cc67511d..062e3bee 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,7 @@ #include "src/lib/16_in.h" -word testkeyin=0,testcontrolnoisy=0; +byte testkeyin=0,testcontrolnoisy=0,gfxtest=0; /* ============================================================================= @@ -237,7 +237,7 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c %x %u\n", c, k, inpu.Keyboard[k]); + if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]); //endif outp(0x20,0x20); } @@ -669,6 +669,7 @@ IN_Startup() void IN_Default(boolean gotit,player_t *player,ControlType nt) { + int i; if ( (!gotit) @@ -690,6 +691,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; IN_SetControlType(0,player,nt); + for(i=0; i>MaxPlayers;i++) + player[i].d=2; } /////////////////////////////////////////////////////////////////////////// @@ -800,7 +803,7 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(int playnum,player_t *player) +IN_ReadControl(int pn,player_t *player) { boolean realdelta; byte dbyte; @@ -837,7 +840,7 @@ register KeyboardDef *def; else { #endif - switch (type = player[playnum].Controls) + switch (type = player[pn].Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -851,16 +854,21 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0) - my = motion_Up; - if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4) - my = motion_Down; - }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1) - mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3) - mx = motion_Right; + if(DIRECTIONIFELSEGFXTEST) + { + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){// && (inpu.Keyboard[def->up] || inpu.Keyboard[def->down])){ +// if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);} + if(inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])// || player[pn].info.pdir == 0) + my = motion_Up; + if(inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])// || player[pn].info.pdir == 4) + my = motion_Down; + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){// && (inpu.Keyboard[def->left] || inpu.Keyboard[def->right])){ +// if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); } + if(inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])// || player[pn].info.pdir == 1) + mx = motion_Left; + if(inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])// || player[pn].info.pdir == 3) + mx = motion_Right; + } } //input from player if (inpu.Keyboard[def->button0]) @@ -900,22 +908,27 @@ register KeyboardDef *def; dy = my;// * 127; } - player[playnum].info.x = dx; - player[playnum].info.xaxis = mx; - player[playnum].info.y = dy; - player[playnum].info.yaxis = my; - player[playnum].info.button0 = buttons & (1 << 0); - player[playnum].info.button1 = buttons & (1 << 1); - player[playnum].info.button2 = buttons & (1 << 2); - player[playnum].info.button3 = buttons & (1 << 3); -// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; - conpee=(((my + 1) * 2) + (mx + 1)); - if(conpee) conpee--; - player[playnum].info.dir = DirTable[conpee]; - if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None)) + player[pn].info.x = dx; + player[pn].info.xaxis = mx; + player[pn].info.y = dy; + player[pn].info.yaxis = my; + player[pn].info.button0 = buttons & (1 << 0); + player[pn].info.button1 = buttons & (1 << 1); + player[pn].info.button2 = buttons & (1 << 2); + player[pn].info.button3 = buttons & (1 << 3); +// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + conpee=(((my + 1) * 2) + (mx + 1))-1; //if(conpee) conpee--; + player[pn].info.dir = DirTable[conpee]; + if(DIRECTIONIFELSEGFXTEST && player[pn].d != player[pn].info.dir) player[pn].pdir=DirTable[conpee]; + if(player[pn].q==1 && (mx!=motion_None || my!=motion_None)) { - player[playnum].d = player[playnum].info.dir; + player[pn].d = player[pn].info.dir; + //printf("q =%d ", player[pn].q); + //if(testcontrolnoisy > 0) + //if(testcontrolnoisy > 0) + //printf("cpee=%d ", conpee); } + if(testcontrolnoisy > 0) #if DEMO0 if (DemoMode == demo_Record) @@ -944,11 +957,13 @@ register KeyboardDef *def; #endif //#ifdef TESTCONTROLNOISY if(testcontrolnoisy > 0) -if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2) +if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) && NDIRECTIONIFELSEGFXTEST) { + printf("q=%d ", player[pn].q); + printf("cpee=%d ", conpee); printf("(mx)=%d ", mx); printf("(my)=%d ", my); - printf("dir=%d\n", player[playnum].info.dir); + printf("pdir=%d d=%d dir=%d\n", player[pn].pdir, player[pn].d, player[pn].info.dir); } //#endif } @@ -960,10 +975,10 @@ if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->lef // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(word playnum,player_t *player,ControlType type) +IN_SetControlType(word pn,player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player[playnum].Controls = type; + player[pn].Controls = type; } #if DEMO0 @@ -1215,7 +1230,7 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); +// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); //#endif if(inpu.Keyboard[kee]==true) return 1; else return 0;