X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=3c16d32a24f8f4db202d9f884631c9be56155250;hb=5d8d1deb6c3520abadbad86d202ea453df77bfc2;hp=1897b512f9d3c2605070a7b2524459c099bf6081;hpb=c48f440b3648688641912202e54b149f27ff52cc;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 1897b512..3c16d32a 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,7 @@ #include "src/lib/16_in.h" -byte testkeyin=0,testcontrolnoisy=0,testctrltype=0; +boolean testkeyin=0,testcontrolnoisy=0,testctrltype=0; /* ============================================================================= @@ -51,7 +51,6 @@ struct inconfig { boolean MousePresent; boolean JoysPresent[MaxJoys]; -// boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -59,7 +58,6 @@ struct inconfig KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; -// JoypadDef JoypadDefs[MaxPads]; } inpu; //extern inconfig inpu; @@ -237,7 +235,7 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]); + if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); //endif outp(0x20,0x20); } @@ -380,6 +378,41 @@ static word lasttime; IN_GetJoyAbs(joy,&x,&y); def = inpu.JoyDefs + joy; + //TODO: inject p16 input controls! + //which is this + /* if(DIRECTIONIFELSE) + { + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) + my = motion_Down; + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + mx = motion_Right; + }else + //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) + { //2 keys pressed + switch (player[pn].pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + break; + default: + break; + } + if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + }//else printf(" "); + }*/ if (x < def->threshMinX) { if (x < def->joyMinX) @@ -678,8 +711,6 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0]) || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1]) || ((nt == ctrl_Mouse) && !inpu.MousePresent) -// || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0]) -// || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; inpu.KbdDefs[0].button0 = 0x1c; @@ -843,7 +874,7 @@ register KeyboardDef *def; else { #endif - //if(testctrltype>0) printf("player[pn].Controls=%c\n", player[pn].Controls); + if(testctrltype>0) printf("player[pn].Controls=%c\n", player[pn].Controls); switch (type = player[pn].Controls) { case ctrl_Keyboard1: @@ -898,8 +929,6 @@ register KeyboardDef *def; buttons += 1 << 1; realdelta = false; break; -// case ctrl_Joypad1: -// case ctrl_Joypad2: case ctrl_Joystick1: case ctrl_Joystick2: INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false); @@ -939,7 +968,6 @@ register KeyboardDef *def; conpee=(((my + 1) * 2) + (mx + 1))-1; player[pn].info.dir = DirTable[conpee]; - //TODO: overwriting direction must be added if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { @@ -1254,3 +1282,22 @@ boolean IN_qb(byte kee) if(inpu.Keyboard[kee]==true) return 1; else return 0; } + +//init player! +void IN_initplayer(player_t *player, word pn) +{ + player[pn].x = player[pn].tx*TILEWH; + player[pn].y = player[pn].ty*TILEWH; + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; +/* player[0].info.x = player[0].tx; + player[0].info.xaxis = player[0].tx*TILEWH; + player[0].info.y = player[0].ty; + player[0].info.yaxis = player[0].ty*TILEWH;*/ + player[pn].q=1; + player[pn].d=2; + player[pn].hp=4; + player[pn].speed=4; + player[pn].persist_aniframe=0; + player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww +}