X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=3c16d32a24f8f4db202d9f884631c9be56155250;hb=dd532df1ba5c28f9efe78c512052563086381e9b;hp=52a767741345c520baa7d5078b7df8e68f075124;hpb=3401a0bddcdce075f8cda8b6392c541050fd36e2;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 52a76774..3c16d32a 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,7 @@ #include "src/lib/16_in.h" -byte testkeyin=0,testcontrolnoisy=0,gfxtest=0; +boolean testkeyin=0,testcontrolnoisy=0,testctrltype=0; /* ============================================================================= @@ -51,7 +51,6 @@ struct inconfig { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -59,7 +58,6 @@ struct inconfig KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu; //extern inconfig inpu; @@ -237,7 +235,7 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]); + if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); //endif outp(0x20,0x20); } @@ -380,6 +378,41 @@ static word lasttime; IN_GetJoyAbs(joy,&x,&y); def = inpu.JoyDefs + joy; + //TODO: inject p16 input controls! + //which is this + /* if(DIRECTIONIFELSE) + { + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) + my = motion_Down; + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + mx = motion_Right; + }else + //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) + { //2 keys pressed + switch (player[pn].pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + break; + default: + break; + } + if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + }//else printf(" "); + }*/ if (x < def->threshMinX) { if (x < def->joyMinX) @@ -659,6 +692,7 @@ IN_Startup() inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false; inst.IN_Started = true; + } /////////////////////////////////////////////////////////////////////////// @@ -670,14 +704,13 @@ void IN_Default(boolean gotit,player_t *player,ControlType nt) { int i; + if(testctrltype==0) if ( (!gotit) || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0]) || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1]) || ((nt == ctrl_Mouse) && !inpu.MousePresent) - || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0]) - || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; inpu.KbdDefs[0].button0 = 0x1c; @@ -812,6 +845,7 @@ IN_ReadControl(int pn,player_t *player) Motion mx,my; ControlType type; sword conpee; + byte dir=DirTable[2]; register KeyboardDef *def; dx = dy = 0; @@ -840,6 +874,7 @@ register KeyboardDef *def; else { #endif + if(testctrltype>0) printf("player[pn].Controls=%c\n", player[pn].Controls); switch (type = player[pn].Controls) { case ctrl_Keyboard1: @@ -854,21 +889,38 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - if(DIRECTIONIFELSEGFXTEST) + if(DIRECTIONIFELSE) { - if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){// && (inpu.Keyboard[def->up] || inpu.Keyboard[def->down])){ -// if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);} - if(inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])// || player[pn].info.pdir == 0) + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) my = motion_Up; - if(inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])// || player[pn].info.pdir == 4) + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) my = motion_Down; - }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){// && (inpu.Keyboard[def->left] || inpu.Keyboard[def->right])){ -// if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); } - if(inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])// || player[pn].info.pdir == 1) + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) mx = motion_Left; - if(inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])// || player[pn].info.pdir == 3) + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) mx = motion_Right; - } + }else + //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) + { //2 keys pressed + switch (player[pn].pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + break; + default: + break; + } + if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + }//else printf(" "); } //input from player if (inpu.Keyboard[def->button0]) @@ -888,10 +940,6 @@ register KeyboardDef *def; buttons = INL_GetMouseButtons(); realdelta = true; break; - case ctrl_Joypad1: - case ctrl_Joypad2: - printf("wwww"); - break; } #ifdef DEMO0 } @@ -917,14 +965,14 @@ register KeyboardDef *def; player[pn].info.button2 = buttons & (1 << 2); player[pn].info.button3 = buttons & (1 << 3); // player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; - conpee=(((my + 1) * 2) + (mx + 1))-1; //if(conpee) conpee--; + conpee=(((my + 1) * 2) + (mx + 1))-1; player[pn].info.dir = DirTable[conpee]; - //TODO: overwriting direction must be added - if(DIRECTIONIFELSEGFXTEST && player[pn].d != player[pn].info.dir) player[pn].pdir=DirTable[conpee]; - if(player[pn].q==1 && (mx!=motion_None || my!=motion_None)) + if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; + if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - player[pn].d = player[pn].info.dir; + if(dir==2) player[pn].d = player[pn].info.dir; + else player[pn].d = DirTable[dir]; } #if DEMO0 @@ -954,13 +1002,15 @@ register KeyboardDef *def; #endif //#ifdef TESTCONTROLNOISY if(testcontrolnoisy > 0) -if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) && NDIRECTIONIFELSEGFXTEST) +if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) || player[pn].q>1) { printf("q=%d ", player[pn].q); - printf("cpee=%d ", conpee); - printf("(mx)=%d ", mx); - printf("(my)=%d ", my); - printf("pdir=%d d=%d dir=%d\n", player[pn].pdir, player[pn].d, player[pn].info.dir); + printf("cpee=%c ", dirchar(conpee)); + //printf("(mx)=%d ", mx); + //printf("(my)=%d ", my); + //printf("[%d] ", mx+my); + printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); + printf("%c%d %c%d %c%d %c%d\n", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); } //#endif } @@ -1232,3 +1282,22 @@ boolean IN_qb(byte kee) if(inpu.Keyboard[kee]==true) return 1; else return 0; } + +//init player! +void IN_initplayer(player_t *player, word pn) +{ + player[pn].x = player[pn].tx*TILEWH; + player[pn].y = player[pn].ty*TILEWH; + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; +/* player[0].info.x = player[0].tx; + player[0].info.xaxis = player[0].tx*TILEWH; + player[0].info.y = player[0].ty; + player[0].info.yaxis = player[0].ty*TILEWH;*/ + player[pn].q=1; + player[pn].d=2; + player[pn].hp=4; + player[pn].speed=4; + player[pn].persist_aniframe=0; + player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww +}