X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=6df6d06af3927c9243beec8ba9b957b89f8388ed;hb=631d2bde47de81ead5300f7aca378447387f254c;hp=cc67511d62015bd16638f3ff825663d5337ac6b0;hpb=50ed42df635ea472c5abe1a9192729e75b7bfc9b;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index cc67511d..6df6d06a 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,7 @@ #include "src/lib/16_in.h" -word testkeyin=0,testcontrolnoisy=0; +boolean testkeyin=0,testcontrolnoisy=0; /* ============================================================================= @@ -51,7 +51,6 @@ struct inconfig { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -59,7 +58,6 @@ struct inconfig KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu; //extern inconfig inpu; @@ -237,7 +235,7 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c %x %u\n", c, k, inpu.Keyboard[k]); + if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); //endif outp(0x20,0x20); } @@ -659,6 +657,7 @@ IN_Startup() inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false; inst.IN_Started = true; + } /////////////////////////////////////////////////////////////////////////// @@ -669,14 +668,13 @@ IN_Startup() void IN_Default(boolean gotit,player_t *player,ControlType nt) { + int i; if ( (!gotit) || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0]) || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1]) || ((nt == ctrl_Mouse) && !inpu.MousePresent) - || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0]) - || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; inpu.KbdDefs[0].button0 = 0x1c; @@ -690,6 +688,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; IN_SetControlType(0,player,nt); + for(i=0; i>MaxPlayers;i++) + player[i].d=2; } /////////////////////////////////////////////////////////////////////////// @@ -800,7 +800,7 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(int playnum,player_t *player) +IN_ReadControl(int pn,player_t *player) { boolean realdelta; byte dbyte; @@ -809,6 +809,7 @@ IN_ReadControl(int playnum,player_t *player) Motion mx,my; ControlType type; sword conpee; + byte dir=DirTable[2]; register KeyboardDef *def; dx = dy = 0; @@ -837,7 +838,7 @@ register KeyboardDef *def; else { #endif - switch (type = player[playnum].Controls) + switch (type = player[pn].Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -851,16 +852,37 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ +//TODO: make this into a function that the joystick AND keyboard can use wwww + if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) + { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0) - my = motion_Up; - if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4) - my = motion_Down; + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) + my = motion_Down; }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1) - mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3) - mx = motion_Right; + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) + mx = motion_Right; + }else{ //2 keys pressed + switch (player[pn].pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } + break; + default: + break; + } + //if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + } } //input from player if (inpu.Keyboard[def->button0]) @@ -880,10 +902,6 @@ register KeyboardDef *def; buttons = INL_GetMouseButtons(); realdelta = true; break; - case ctrl_Joypad1: - case ctrl_Joypad2: - printf("wwww"); - break; } #ifdef DEMO0 } @@ -900,21 +918,23 @@ register KeyboardDef *def; dy = my;// * 127; } - player[playnum].info.x = dx; - player[playnum].info.xaxis = mx; - player[playnum].info.y = dy; - player[playnum].info.yaxis = my; - player[playnum].info.button0 = buttons & (1 << 0); - player[playnum].info.button1 = buttons & (1 << 1); - player[playnum].info.button2 = buttons & (1 << 2); - player[playnum].info.button3 = buttons & (1 << 3); -// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; - conpee=(((my + 1) * 2) + (mx + 1)); - if(conpee) conpee--; - player[playnum].info.dir = DirTable[conpee]; - if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None)) + player[pn].info.x = dx; + player[pn].info.xaxis = mx; + player[pn].info.y = dy; + player[pn].info.yaxis = my; + player[pn].info.button0 = buttons & (1 << 0); + player[pn].info.button1 = buttons & (1 << 1); + player[pn].info.button2 = buttons & (1 << 2); + player[pn].info.button3 = buttons & (1 << 3); +// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + conpee=(((my + 1) * 2) + (mx + 1))-1; + player[pn].info.dir = DirTable[conpee]; + + if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; + if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - player[playnum].d = player[playnum].info.dir; + if(dir==2) player[pn].d = player[pn].info.dir; + else player[pn].d = DirTable[dir]; } #if DEMO0 @@ -942,15 +962,17 @@ register KeyboardDef *def; } } #endif -//#ifdef TESTCONTROLNOISY if(testcontrolnoisy > 0) -if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2) +if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) { - printf("(mx)=%d ", mx); - printf("(my)=%d ", my); - printf("dir=%d\n", player[playnum].info.dir); + //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); + //printf("q=%d ", player[pn].q); + //printf("cpee=%c ", dirchar(conpee)); + printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + printf("\n"); } -//#endif } /////////////////////////////////////////////////////////////////////////// @@ -960,10 +982,10 @@ if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->lef // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(word playnum,player_t *player,ControlType type) +IN_SetControlType(word pn,player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player[playnum].Controls = type; + player[pn].Controls = type; } #if DEMO0 @@ -1215,8 +1237,27 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { //#ifdef TESTKEYIN - if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); +// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); //#endif if(inpu.Keyboard[kee]==true) return 1; else return 0; } + +//init player! +void IN_initplayer(player_t *player, word pn) +{ + player[pn].x = player[pn].tx*TILEWH; + player[pn].y = player[pn].ty*TILEWH; + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; +/* player[0].info.x = player[0].tx; + player[0].info.xaxis = player[0].tx*TILEWH; + player[0].info.y = player[0].ty; + player[0].info.yaxis = player[0].ty*TILEWH;*/ + player[pn].q=1; + player[pn].d=2; + player[pn].hp=4; + player[pn].speed=4; + player[pn].persist_aniframe=0; + player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww +}