X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=6df6d06af3927c9243beec8ba9b957b89f8388ed;hb=70fe32e01a3eeac5230aa562ab9b8062c6f3d30d;hp=22b135d11103a4793f3383db714924568135beb6;hpb=7fffafe71a9d84c527b697b6c556861857fc1eae;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 22b135d1..6df6d06a 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -378,10 +378,6 @@ static word lasttime; IN_GetJoyAbs(joy,&x,&y); def = inpu.JoyDefs + joy; - //TODO: inject p16 input controls! - //which is this - //into joystick code! - //look at IN_ReadControl if (x < def->threshMinX) { if (x < def->joyMinX) @@ -856,6 +852,7 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ +//TODO: make this into a function that the joystick AND keyboard can use wwww if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ @@ -866,28 +863,26 @@ register KeyboardDef *def; }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) mx = motion_Right; - }else - //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) - { //2 keys pressed + }else{ //2 keys pressed switch (player[pn].pdir) { case 0: case 4: - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; - else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } break; case 1: case 3: - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; - else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } break; default: break; } - if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } - }//else printf(" "); + //if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + } } //input from player if (inpu.Keyboard[def->button0]) @@ -968,16 +963,14 @@ register KeyboardDef *def; } #endif if(testcontrolnoisy > 0) -if(player[pn].d/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) +if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) { - printf("q=%d ", player[pn].q); - printf("cpee=%c ", dirchar(conpee)); - //printf("(mx)=%d ", mx); - //printf("(my)=%d ", my); - //printf("[%d] ", mx+my); + //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); + //printf("q=%d ", player[pn].q); + //printf("cpee=%c ", dirchar(conpee)); printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); - if(realdelta) printf("dx=%u dy=%u mx=%u my=%u", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); - else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); printf("\n"); } }