X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=801759ad4757d3fceec5db029144c655b1d42147;hb=535f618e80aa6546e61907026b2451e123655a5b;hp=2878be77c71f4c15d9eb6c645f1b4c26a7432bef;hpb=b653a5ce33432229e31e2e661a2283d7f277676c;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c old mode 100644 new mode 100755 index 2878be77..801759ad --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,6 +38,8 @@ #include "src/lib/16_in.h" +byte testkeyin=0,testcontrolnoisy=0; + /* ============================================================================= @@ -149,12 +151,12 @@ static byte far ASCIINames[] = // Unshifted ASCII for scan codes static Direction DirTable[] = // Quick lookup for total direction { - //dir_Nortinest, - dir_North, + //dir_Nortinest, + dir_North, dir_West, - dir_None, - dir_East, - dir_South + dir_None, + dir_East, + dir_South //dir_NorthEast, //dir_Soutinest, //,dir_SouthEast @@ -234,9 +236,9 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); - #ifdef TESTKEYIN - printf("%c %x %u\n", c, k, inpu.Keyboard[k]); - #endif +//#ifdef TESTKEYIN + if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]); +//endif outp(0x20,0x20); } @@ -370,10 +372,10 @@ static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive) { word x,y; - dword time; - dword TimeCount = *clockdw; + word time; + word TimeCount = *clockw; JoystickDef *def; -static dword lasttime; +static word lasttime; IN_GetJoyAbs(joy,&x,&y); def = inpu.JoyDefs + joy; @@ -465,8 +467,8 @@ register word result; word IN_GetJoyButtonsDB(word joy) { - dword TimeCount = *clockdw; - dword lasttime; + word TimeCount = *clockw; + word lasttime; word result1,result2; do @@ -667,6 +669,7 @@ IN_Startup() void IN_Default(boolean gotit,player_t *player,ControlType nt) { + int i; if ( (!gotit) @@ -688,6 +691,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; IN_SetControlType(0,player,nt); + for(i=0; i>MaxPlayers;i++) + player[i].d=2; } /////////////////////////////////////////////////////////////////////////// @@ -797,8 +802,8 @@ IN_ReadCursor(CursorInfo *info) // player and fills in the control info struct // /////////////////////////////////////////////////////////////////////////// -void -IN_ReadControl(int playnum,player_t *player) +void near +IN_ReadControl(int pn,player_t *player) { boolean realdelta; byte dbyte; @@ -806,6 +811,8 @@ IN_ReadControl(int playnum,player_t *player) int dx,dy; Motion mx,my; ControlType type; + sword conpee; + byte dir=DirTable[2]; register KeyboardDef *def; dx = dy = 0; @@ -834,7 +841,7 @@ register KeyboardDef *def; else { #endif - switch (type = player[playnum].Controls) + switch (type = player[pn].Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -848,20 +855,40 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - - //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ - - if((inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0) - my = motion_Up; - else if((inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4) - my = motion_Down; - - //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ - if((inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1) - mx = motion_Left; - else if((inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3) - mx = motion_Right; - //} + if(DIRECTIONIFELSE) + { + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) + my = motion_Down; + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + mx = motion_Right; + }else + //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) + { //2 keys pressed + switch (player[pn].pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + break; + default: + break; + } + if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + }//else printf(" "); + } + //input from player if (inpu.Keyboard[def->button0]) buttons += 1 << 0; if (inpu.Keyboard[def->button1]) @@ -895,20 +922,29 @@ register KeyboardDef *def; } else { - dx = mx * 127; - dy = my * 127; + dx = mx;// * 127; + dy = my;// * 127; } - player[playnum].info.x = dx; - player[playnum].info.xaxis = mx; - player[playnum].info.y = dy; - player[playnum].info.yaxis = my; - player[playnum].info.button0 = buttons & (1 << 0); - player[playnum].info.button1 = buttons & (1 << 1); - player[playnum].info.button2 = buttons & (1 << 2); - player[playnum].info.button3 = buttons & (1 << 3); -// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; - player[playnum].info.dir = DirTable[(((my + 1) * 2) + (mx + 1))-1]; + player[pn].info.x = dx; + player[pn].info.xaxis = mx; + player[pn].info.y = dy; + player[pn].info.yaxis = my; + player[pn].info.button0 = buttons & (1 << 0); + player[pn].info.button1 = buttons & (1 << 1); + player[pn].info.button2 = buttons & (1 << 2); + player[pn].info.button3 = buttons & (1 << 3); +// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + conpee=(((my + 1) * 2) + (mx + 1))-1; + player[pn].info.dir = DirTable[conpee]; + + //TODO: overwriting direction must be added + if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; + if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) + { + if(dir==2) player[pn].d = player[pn].info.dir; + else player[pn].d = DirTable[dir]; + } #if DEMO0 if (DemoMode == demo_Record) @@ -935,14 +971,19 @@ register KeyboardDef *def; } } #endif -#ifdef TESTCONTROLNOISY -if(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) -{ - printf("(mx)=%d ", mx); - printf("(my)=%d ", my); - printf("dir=%d\n", player[playnum].info.dir); +//#ifdef TESTCONTROLNOISY +if(testcontrolnoisy > 0) +if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) || player[pn].q>1) +{ + printf("q=%d ", player[pn].q); + printf("cpee=%c ", dirchar(conpee)); + //printf("(mx)=%d ", mx); + //printf("(my)=%d ", my); + //printf("[%d] ", mx+my); + printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); + printf("%c%d %c%d %c%d %c%d\n", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); } -#endif +//#endif } /////////////////////////////////////////////////////////////////////////// @@ -952,10 +993,10 @@ if(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(word playnum,player_t *player,ControlType type) +IN_SetControlType(word pn,player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player[playnum].Controls = type; + player[pn].Controls = type; } #if DEMO0 @@ -1176,8 +1217,8 @@ IN_IsUserInput() boolean IN_UserInput(dword delay,boolean clear) { - dword TimeCount = *clockdw; - dword lasttime; + word TimeCount = *clockw; + word lasttime; lasttime = TimeCount; do @@ -1206,7 +1247,9 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { - printf("%u\n", inpu.Keyboard[kee]); +//#ifdef TESTKEYIN +// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); +//#endif if(inpu.Keyboard[kee]==true) return 1; else return 0; }