X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=85709c5e00c53fc90dd649a8698984b3741005ba;hb=fb97121f7d0be4408d8e2ed98a2f7b10b852a915;hp=bfa3ba8547679506e5fc0a8880456e06459cc973;hpb=55220245f3cd57d41f6ac40ef55f851f9b9d5efd;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index bfa3ba85..85709c5e 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,9 @@ #include "src/lib/16_in.h" -byte testkeyin=0,testcontrolnoisy=0; +#ifdef __DEBUG_InputMgr__ +boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0; +#endif /* ============================================================================= @@ -51,7 +53,6 @@ struct inconfig { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -59,7 +60,6 @@ struct inconfig KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu; //extern inconfig inpu; @@ -166,6 +166,7 @@ static Direction DirTable[] = // Quick lookup for total direction #endif // Internal routines + /////////////////////////////////////////////////////////////////////////// // // INL_KeyService() - Handles a keyboard interrupt (key up/down) @@ -236,18 +237,22 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); -//#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]); -//endif +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); +#endif outp(0x20,0x20); } void Mouse(int x) { - union REGS CPURegs; - x = CPURegs.x.ax; - int86(MouseInt,&CPURegs,&CPURegs); + //union REGS CPURegs; + //x = CPURegs.x.ax; + __asm { + mov ax,x + int MouseInt + } + //int86(MouseInt,&CPURegs,&CPURegs); } /////////////////////////////////////////////////////////////////////////// @@ -301,8 +306,7 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) yb = 1 << ys; // Read the absolute joystick values - __asm - { + __asm { pushf // Save some registers push si push di @@ -322,8 +326,13 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) push bp // Don't mess up stack frame mov bp,MaxJoyValue - +#ifdef __BORLANDC__ + } +#endif loo: +#ifdef __BORLANDC__ + __asm { +#endif in al,dx // Get bits indicating whether all are finished dec bp // Check bounding register @@ -340,8 +349,13 @@ loo: add cl,bl jnz loo // If both bits were 0, drop out - +#ifdef __BORLANDC__ + } +#endif done: +#ifdef __BORLANDC__ + __asm { +#endif pop bp mov cl,[xs] // Get the number of bits to shift @@ -639,9 +653,9 @@ IN_Startup() checkjoys = true; checkmouse = true; - for (i = 1;i < __argc;i++) + for (i = 1;i < _argc;i++) { - switch (US_CheckParm(__argv[i],ParmStringsIN)) + switch (US_CheckParm(_argv[i],ParmStringsIN)) { case 0: checkjoys = false; @@ -677,8 +691,6 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0]) || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1]) || ((nt == ctrl_Mouse) && !inpu.MousePresent) - || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0]) - || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; inpu.KbdDefs[0].button0 = 0x1c; @@ -856,7 +868,8 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - if(DIRECTIONIFELSE) +//TODO: make this into a function that the joystick AND keyboard can use wwww + if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) @@ -866,28 +879,28 @@ register KeyboardDef *def; }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) mx = motion_Right; - }else - //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) - { //2 keys pressed + }else{ //2 keys pressed switch (player[pn].pdir) { case 0: case 4: - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; - else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } break; case 1: case 3: - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; - else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } break; default: break; } - if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } - }//else printf(" "); +#ifdef __DEBUG_InputMgr__ + //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } +#endif + } } //input from player if (inpu.Keyboard[def->button0]) @@ -896,8 +909,6 @@ register KeyboardDef *def; buttons += 1 << 1; realdelta = false; break; - case ctrl_Joypad1: - case ctrl_Joypad2: case ctrl_Joystick1: case ctrl_Joystick2: INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false); @@ -937,7 +948,6 @@ register KeyboardDef *def; conpee=(((my + 1) * 2) + (mx + 1))-1; player[pn].info.dir = DirTable[conpee]; - //TODO: overwriting direction must be added if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { @@ -970,19 +980,19 @@ register KeyboardDef *def; } } #endif -//#ifdef TESTCONTROLNOISY -if(testcontrolnoisy > 0) -if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) || player[pn].q>1) +#ifdef __DEBUG_InputMgr__ +if(dbg_testcontrolnoisy > 0) +if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) { - printf("q=%d ", player[pn].q); - printf("cpee=%c ", dirchar(conpee)); - //printf("(mx)=%d ", mx); - //printf("(my)=%d ", my); - //printf("[%d] ", mx+my); + //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); + //printf("q=%d ", player[pn].q); + //printf("cpee=%c ", dirchar(conpee)); printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); - printf("%c%d %c%d %c%d %c%d\n", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + printf("\n"); } -//#endif +#endif } /////////////////////////////////////////////////////////////////////////// @@ -1165,6 +1175,9 @@ IN_Ack() { word i; + if (!inst.IN_Started) + return; + IN_ClearKey(inpu.LastScan); inpu.LastScan = sc_None; @@ -1246,9 +1259,28 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { -//#ifdef TESTKEYIN -// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); -//#endif +#ifdef __DEBUG_InputMgr__ +// if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); +#endif if(inpu.Keyboard[kee]==true) return 1; else return 0; } + +//init player! +void IN_initplayer(player_t *player, word pn) +{ + player[pn].x = player[pn].tx*TILEWH; + player[pn].y = player[pn].ty*TILEWH; + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; +/* player[0].info.x = player[0].tx; + player[0].info.xaxis = player[0].tx*TILEWH; + player[0].info.y = player[0].ty; + player[0].info.yaxis = player[0].ty*TILEWH;*/ + player[pn].q=1; + player[pn].d=2; + player[pn].hp=4; + player[pn].speed=4; + player[pn].persist_aniframe=0; + player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww +}