X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=8d17c37ff27d8950ff024fc8f3f306c5fa6f0cc8;hb=29204d5f82b02c730907d7cdf6760f291ae8e93e;hp=ef0f1fa65660ae238dd057c88b82054a60736e53;hpb=989f287818c93cf9b1ff96c13e66720571210513;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index ef0f1fa6..8d17c37f 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,10 +38,6 @@ #include "src/lib/16_in.h" -#ifdef __DEBUG_InputMgr__ -boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0; -#endif - static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ /* @@ -510,7 +506,7 @@ INL_StartKbd() IN_ClearKeysDown(); OldKeyVect = _dos_getvect(KeyInt); - //_dos_setvect(KeyInt,INL_KeyService); + _dos_setvect(KeyInt,INL_KeyService); } /////////////////////////////////////////////////////////////////////////// @@ -705,8 +701,9 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) //in.KbdDefs[0].downleft = 0x4f; inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; - IN_SetControlType(player,nt); - player->d=2; + IN_SetControlType(0,player,nt); + for(i=0; i>MaxPlayers;i++) + player[i].enti.d =2; } /////////////////////////////////////////////////////////////////////////// @@ -817,7 +814,7 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(player_t *player) +IN_ReadControl(word pn, player_t *player) { boolean realdelta; #if DEMO0 @@ -853,11 +850,11 @@ register KeyboardDef *def; realdelta = false; } else if (DemoMode == demo_PlayDone) - Quit("Demo playback exceeded"); + Quit ("Demo playback exceeded"); else { #endif - switch (type = player->Controls) + switch (type = player[pn].Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -872,7 +869,7 @@ register KeyboardDef *def; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ //TODO: make this into a function that the joystick AND keyboard can use wwww - if(DIRECTIONIFELSE)//(player->info.dir == 2) + if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) @@ -885,7 +882,7 @@ register KeyboardDef *def; if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) mx = motion_Right; }else{ //2 keys pressed - switch (player->pdir) + switch (player[pn].pdir) { case 0: case 4: @@ -901,7 +898,7 @@ register KeyboardDef *def; break; } #ifdef __DEBUG_InputMgr__ - //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); } + //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } #endif } } @@ -939,23 +936,23 @@ register KeyboardDef *def; dy = my;// * 127; } - player->info.x = dx; - player->info.xaxis = mx; - player->info.y = dy; - player->info.yaxis = my; - player->info.button0 = buttons & (1 << 0); - player->info.button1 = buttons & (1 << 1); - player->info.button2 = buttons & (1 << 2); - player->info.button3 = buttons & (1 << 3); -// player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + player[pn].info.x = dx; + player[pn].info.xaxis = mx; + player[pn].info.y = dy; + player[pn].info.yaxis = my; + player[pn].info.button0 = buttons & (1 << 0); + player[pn].info.button1 = buttons & (1 << 1); + player[pn].info.button2 = buttons & (1 << 2); + player[pn].info.button3 = buttons & (1 << 3); +// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; conpee=(((my + 1) * 2) + (mx + 1))-1; - player->info.dir = DirTable[conpee]; + player[pn].info.dir = DirTable[conpee]; - if(DirTable[conpee]!=2) player->pdir=DirTable[conpee]; - if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) + if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; + if(player[pn].enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - if(dir==2) player->d = player->info.dir; - else player->d = DirTable[dir]; + if(dir==2) player[pn].enti.d = player[pn].info.dir; + else player[pn].enti.d = DirTable[dir]; } #if DEMO0 @@ -976,7 +973,7 @@ register KeyboardDef *def; DemoOffset += 2; if (DemoOffset >= DemoSize) - Quit("Demo buffer overflow"); + Quit ("Demo buffer overflow"); DemoBuffer[DemoOffset] = 1; DemoBuffer[DemoOffset + 1] = dbyte; @@ -985,13 +982,13 @@ register KeyboardDef *def; #endif #ifdef __DEBUG_InputMgr__ if(dbg_testcontrolnoisy > 0) -if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1) +if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].enti.q>1) { - //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3); - //printf("q=%d ", player->q); + //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); + //printf("q=%d ", player[pn].enti.q); //printf("cpee=%c ", dirchar(conpee)); - printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir)); - /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis); + printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].enti.d), dirchar(player[pn].info.dir)); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); printf("\n"); } @@ -1005,10 +1002,10 @@ if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || i // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(player_t *player,ControlType type) +IN_SetControlType(word pn,player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player->Controls = type; + player[pn].Controls = type; } #if DEMO0 @@ -1250,7 +1247,17 @@ IN_UserInput(dword delay,boolean clear) boolean IN_KeyDown(byte code) { +#ifdef __DEBUG_InputMgr__ + if(!dbg_nointest) +#endif return inpu.Keyboard[code]; +#ifdef __DEBUG_InputMgr__ + else + if(dbg_nointest && kbhit()) + return 1; + else + return 0; +#endif } void IN_ClearKey(byte code) @@ -1263,23 +1270,8 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { #ifdef __DEBUG_InputMgr__ -// if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); + if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]); #endif if(inpu.Keyboard[kee]==true) return 1; else return 0; } - -//init player! -void IN_initplayer(player_t *player) -{ - player->x = player->tx*TILEWH; - player->y = player->ty*TILEWH; - player->triggerx = player->tx; - player->triggery = player->ty+1; - player->q=1; - player->d=2; - player->hp=4; - player->speed=4; - player->persist_aniframe=0; - player->spt=(TILEWH/(player->speed)); //speed per tile wwww -}