X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=a6b43dfbb22784e1a6b2c9358b38a1b699027c8d;hb=c060c91a1c7e418122606fdc5cd7c9ce5a55495d;hp=22b135d11103a4793f3383db714924568135beb6;hpb=7fffafe71a9d84c527b697b6c556861857fc1eae;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 22b135d1..a6b43dfb 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,7 +38,7 @@ #include "src/lib/16_in.h" -boolean testkeyin=0,testcontrolnoisy=0; +static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ /* ============================================================================= @@ -49,8 +49,8 @@ boolean testkeyin=0,testcontrolnoisy=0; */ struct inconfig { - boolean MousePresent; - boolean JoysPresent[MaxJoys]; + boolean MousePresent; + boolean JoysPresent[MaxJoys]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -164,6 +164,7 @@ static Direction DirTable[] = // Quick lookup for total direction #endif // Internal routines + /////////////////////////////////////////////////////////////////////////// // // INL_KeyService() - Handles a keyboard interrupt (key up/down) @@ -234,18 +235,22 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); -//#ifdef TESTKEYIN - if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); -//endif +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); +#endif outp(0x20,0x20); } void Mouse(int x) { - union REGS CPURegs; - x = CPURegs.x.ax; - int86(MouseInt,&CPURegs,&CPURegs); + //union REGS CPURegs; + //x = CPURegs.x.ax; + __asm { + mov ax,x + int MouseInt + } + //int86(MouseInt,&CPURegs,&CPURegs); } /////////////////////////////////////////////////////////////////////////// @@ -299,8 +304,7 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) yb = 1 << ys; // Read the absolute joystick values - __asm - { + __asm { pushf // Save some registers push si push di @@ -320,8 +324,13 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) push bp // Don't mess up stack frame mov bp,MaxJoyValue - +#ifdef __BORLANDC__ + } +#endif loo: +#ifdef __BORLANDC__ + __asm { +#endif in al,dx // Get bits indicating whether all are finished dec bp // Check bounding register @@ -338,8 +347,13 @@ loo: add cl,bl jnz loo // If both bits were 0, drop out - +#ifdef __BORLANDC__ + } +#endif done: +#ifdef __BORLANDC__ + __asm { +#endif pop bp mov cl,[xs] // Get the number of bits to shift @@ -378,10 +392,6 @@ static word lasttime; IN_GetJoyAbs(joy,&x,&y); def = inpu.JoyDefs + joy; - //TODO: inject p16 input controls! - //which is this - //into joystick code! - //look at IN_ReadControl if (x < def->threshMinX) { if (x < def->joyMinX) @@ -491,11 +501,17 @@ IN_GetJoyButtonsDB(word joy) static void INL_StartKbd() { + byte far *lock_key; INL_KeyHook = 0; // Clear key hook IN_ClearKeysDown(); OldKeyVect = _dos_getvect(KeyInt); + + // turn off num-lock via BIOS + lock_key = MK_FP(0x040, 0x017); // Pointing to the address of the bios shift state keys + *lock_key&=(~(16 | 32 | 64)); // toggle off the locks by changing the values of the 4th, 5th, and 6th bits of the address byte of 0040:0017 + OldKeyVect(); // call BIOS keyhandler to change keyboard lights _dos_setvect(KeyInt,INL_KeyService); } @@ -641,9 +657,9 @@ IN_Startup() checkjoys = true; checkmouse = true; - for (i = 1;i < __argc;i++) + for (i = 1;i < _argc;i++) { - switch (US_CheckParm(__argv[i],ParmStringsIN)) + switch (US_CheckParm(_argv[i],ParmStringsIN)) { case 0: checkjoys = false; @@ -693,7 +709,7 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) //in.KbdDefs[0].downright = 0x51; IN_SetControlType(0,player,nt); for(i=0; i>MaxPlayers;i++) - player[i].d=2; + player[i].enti.d =2; } /////////////////////////////////////////////////////////////////////////// @@ -737,7 +753,7 @@ IN_SetKeyHook(void (*hook)()) void IN_ClearKeysDown() { - int i; + //int i; inpu.LastScan = sc_None; inpu.LastASCII = key_None; @@ -804,10 +820,12 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(int pn,player_t *player) +IN_ReadControl(word pn, player_t *player) { boolean realdelta; +#if DEMO0 byte dbyte; +#endif word buttons; int dx,dy; Motion mx,my; @@ -838,7 +856,7 @@ register KeyboardDef *def; realdelta = false; } else if (DemoMode == demo_PlayDone) - Quit("Demo playback exceeded"); + Quit ("Demo playback exceeded"); else { #endif @@ -856,6 +874,7 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ +//TODO: make this into a function that the joystick AND keyboard can use wwww if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ @@ -866,28 +885,28 @@ register KeyboardDef *def; }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1) + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) mx = motion_Right; - }else - //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0) - { //2 keys pressed + }else{ //2 keys pressed switch (player[pn].pdir) { case 0: case 4: - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1]; - else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3]; + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } break; case 1: case 3: - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0]; - else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4]; + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } break; default: break; } - if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } - }//else printf(" "); +#ifdef __DEBUG_InputMgr__ + //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } +#endif + } } //input from player if (inpu.Keyboard[def->button0]) @@ -936,10 +955,10 @@ register KeyboardDef *def; player[pn].info.dir = DirTable[conpee]; if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; - if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) + if(player[pn].enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - if(dir==2) player[pn].d = player[pn].info.dir; - else player[pn].d = DirTable[dir]; + if(dir==2) player[pn].enti.d = player[pn].info.dir; + else player[pn].enti.d = DirTable[dir]; } #if DEMO0 @@ -960,26 +979,26 @@ register KeyboardDef *def; DemoOffset += 2; if (DemoOffset >= DemoSize) - Quit("Demo buffer overflow"); + Quit ("Demo buffer overflow"); DemoBuffer[DemoOffset] = 1; DemoBuffer[DemoOffset + 1] = dbyte; } } #endif -if(testcontrolnoisy > 0) -if(player[pn].d/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) +#ifdef __DEBUG_InputMgr__ +if(dbg_testcontrolnoisy > 0) +if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].enti.q>1) { - printf("q=%d ", player[pn].q); - printf("cpee=%c ", dirchar(conpee)); - //printf("(mx)=%d ", mx); - //printf("(my)=%d ", my); - //printf("[%d] ", mx+my); - printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); - if(realdelta) printf("dx=%u dy=%u mx=%u my=%u", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); - else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); + //printf("q=%d ", player[pn].enti.q); + //printf("cpee=%c ", dirchar(conpee)); + printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].enti.d), dirchar(player[pn].info.dir)); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); printf("\n"); } +#endif } /////////////////////////////////////////////////////////////////////////// @@ -1162,6 +1181,9 @@ IN_Ack() { word i; + if (!inst.IN_Started) + return; + IN_ClearKey(inpu.LastScan); inpu.LastScan = sc_None; @@ -1229,9 +1251,61 @@ IN_UserInput(dword delay,boolean clear) return(false); } +//=========================================================================== + +/* +=================== += += IN_MouseButtons += +=================== +*/ + +byte IN_MouseButtons (void) +{ + union REGS CPURegs; + if (inpu.MousePresent) + { + Mouse(MButtons); + return CPURegs.x.bx; + } + else + return 0; +} + + +/* +=================== += += IN_JoyButtons += +=================== +*/ + +byte IN_JoyButtons (void) +{ + byte joybits; + + joybits = inp(0x201); // Get all the joystick buttons + joybits >>= 4; // only the high bits are useful + joybits ^= 15; // return with 1=pressed + + return joybits; +} + boolean IN_KeyDown(byte code) { +#ifdef __DEBUG_InputMgr__ + if(!dbg_nointest) +#endif return inpu.Keyboard[code]; +#ifdef __DEBUG_InputMgr__ + else + if(dbg_nointest && kbhit()) + return 1; + else + return 0; +#endif } void IN_ClearKey(byte code) @@ -1243,28 +1317,19 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { -//#ifdef TESTKEYIN -// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); -//#endif +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]); +#endif if(inpu.Keyboard[kee]==true) return 1; else return 0; } -//init player! -void IN_initplayer(player_t *player, word pn) +ScanCode IN_GetLastScan() +{ + return inpu.LastScan; +} + +ScanCode IN_GetCurCode() { - player[pn].x = player[pn].tx*TILEWH; - player[pn].y = player[pn].ty*TILEWH; - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; -/* player[0].info.x = player[0].tx; - player[0].info.xaxis = player[0].tx*TILEWH; - player[0].info.y = player[0].ty; - player[0].info.yaxis = player[0].ty*TILEWH;*/ - player[pn].q=1; - player[pn].d=2; - player[pn].hp=4; - player[pn].speed=4; - player[pn].persist_aniframe=0; - player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww + return inst.CurCode; }