X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=ef0f1fa65660ae238dd057c88b82054a60736e53;hb=989f287818c93cf9b1ff96c13e66720571210513;hp=72dcadf54b6bcb5f74e5f214bd01bf2cf0b87ec1;hpb=fb900d77df687bfa549995e15a762017c381e552;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 72dcadf5..ef0f1fa6 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -53,8 +53,8 @@ static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ */ struct inconfig { - boolean MousePresent; - boolean JoysPresent[MaxJoys]; + boolean MousePresent; + boolean JoysPresent[MaxJoys]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -510,7 +510,7 @@ INL_StartKbd() IN_ClearKeysDown(); OldKeyVect = _dos_getvect(KeyInt); - _dos_setvect(KeyInt,INL_KeyService); + //_dos_setvect(KeyInt,INL_KeyService); } /////////////////////////////////////////////////////////////////////////// @@ -705,9 +705,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) //in.KbdDefs[0].downleft = 0x4f; inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; - IN_SetControlType(0,player,nt); - for(i=0; i>MaxPlayers;i++) - player[i].d=2; + IN_SetControlType(player,nt); + player->d=2; } /////////////////////////////////////////////////////////////////////////// @@ -818,7 +817,7 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(int pn,player_t *player) +IN_ReadControl(player_t *player) { boolean realdelta; #if DEMO0 @@ -858,7 +857,7 @@ register KeyboardDef *def; else { #endif - switch (type = player[pn].Controls) + switch (type = player->Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -873,7 +872,7 @@ register KeyboardDef *def; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ //TODO: make this into a function that the joystick AND keyboard can use wwww - if(DIRECTIONIFELSE)//(player[pn].info.dir == 2) + if(DIRECTIONIFELSE)//(player->info.dir == 2) { if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) @@ -886,7 +885,7 @@ register KeyboardDef *def; if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) mx = motion_Right; }else{ //2 keys pressed - switch (player[pn].pdir) + switch (player->pdir) { case 0: case 4: @@ -902,7 +901,7 @@ register KeyboardDef *def; break; } #ifdef __DEBUG_InputMgr__ - //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); } + //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); } #endif } } @@ -940,23 +939,23 @@ register KeyboardDef *def; dy = my;// * 127; } - player[pn].info.x = dx; - player[pn].info.xaxis = mx; - player[pn].info.y = dy; - player[pn].info.yaxis = my; - player[pn].info.button0 = buttons & (1 << 0); - player[pn].info.button1 = buttons & (1 << 1); - player[pn].info.button2 = buttons & (1 << 2); - player[pn].info.button3 = buttons & (1 << 3); -// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + player->info.x = dx; + player->info.xaxis = mx; + player->info.y = dy; + player->info.yaxis = my; + player->info.button0 = buttons & (1 << 0); + player->info.button1 = buttons & (1 << 1); + player->info.button2 = buttons & (1 << 2); + player->info.button3 = buttons & (1 << 3); +// player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; conpee=(((my + 1) * 2) + (mx + 1))-1; - player[pn].info.dir = DirTable[conpee]; + player->info.dir = DirTable[conpee]; - if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee]; - if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) + if(DirTable[conpee]!=2) player->pdir=DirTable[conpee]; + if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - if(dir==2) player[pn].d = player[pn].info.dir; - else player[pn].d = DirTable[dir]; + if(dir==2) player->d = player->info.dir; + else player->d = DirTable[dir]; } #if DEMO0 @@ -986,13 +985,13 @@ register KeyboardDef *def; #endif #ifdef __DEBUG_InputMgr__ if(dbg_testcontrolnoisy > 0) -if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1) +if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1) { - //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3); - //printf("q=%d ", player[pn].q); + //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3); + //printf("q=%d ", player->q); //printf("cpee=%c ", dirchar(conpee)); - printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir)); - /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis); + printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir)); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis); //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); printf("\n"); } @@ -1006,10 +1005,10 @@ if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] | // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(word pn,player_t *player,ControlType type) +IN_SetControlType(player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player[pn].Controls = type; + player->Controls = type; } #if DEMO0 @@ -1271,20 +1270,16 @@ boolean IN_qb(byte kee) } //init player! -void IN_initplayer(player_t *player, word pn) +void IN_initplayer(player_t *player) { - player[pn].x = player[pn].tx*TILEWH; - player[pn].y = player[pn].ty*TILEWH; - player[pn].triggerx = player[pn].tx; - player[pn].triggery = player[pn].ty+1; -/* player[0].info.x = player[0].tx; - player[0].info.xaxis = player[0].tx*TILEWH; - player[0].info.y = player[0].ty; - player[0].info.yaxis = player[0].ty*TILEWH;*/ - player[pn].q=1; - player[pn].d=2; - player[pn].hp=4; - player[pn].speed=4; - player[pn].persist_aniframe=0; - player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww + player->x = player->tx*TILEWH; + player->y = player->ty*TILEWH; + player->triggerx = player->tx; + player->triggery = player->ty+1; + player->q=1; + player->d=2; + player->hp=4; + player->speed=4; + player->persist_aniframe=0; + player->spt=(TILEWH/(player->speed)); //speed per tile wwww }