X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=ef0f1fa65660ae238dd057c88b82054a60736e53;hb=989f287818c93cf9b1ff96c13e66720571210513;hp=a8c97fcac13e5d1917d9ffdb10124fc39fcb2fc7;hpb=0f1f17dc05c1f9530651580fc5c23b121b8969ab;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index a8c97fca..ef0f1fa6 100755 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -38,6 +38,12 @@ #include "src/lib/16_in.h" +#ifdef __DEBUG_InputMgr__ +boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0; +#endif + +static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ + /* ============================================================================= @@ -47,9 +53,8 @@ */ struct inconfig { - boolean MousePresent; - boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; + boolean MousePresent; + boolean JoysPresent[MaxJoys]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -57,7 +62,6 @@ struct inconfig KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu; //extern inconfig inpu; @@ -164,6 +168,7 @@ static Direction DirTable[] = // Quick lookup for total direction #endif // Internal routines + /////////////////////////////////////////////////////////////////////////// // // INL_KeyService() - Handles a keyboard interrupt (key up/down) @@ -234,18 +239,22 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); -//#ifdef TESTKEYIN - if(testkeyin) printf("%c %x %u\n", c, k, inpu.Keyboard[k]); -//endif +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]); +#endif outp(0x20,0x20); } void Mouse(int x) { - union REGS CPURegs; - x = CPURegs.x.ax; - int86(MouseInt,&CPURegs,&CPURegs); + //union REGS CPURegs; + //x = CPURegs.x.ax; + __asm { + mov ax,x + int MouseInt + } + //int86(MouseInt,&CPURegs,&CPURegs); } /////////////////////////////////////////////////////////////////////////// @@ -299,8 +308,7 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) yb = 1 << ys; // Read the absolute joystick values - __asm - { + __asm { pushf // Save some registers push si push di @@ -320,8 +328,13 @@ IN_GetJoyAbs(word joy,word *xp,word *yp) push bp // Don't mess up stack frame mov bp,MaxJoyValue - +#ifdef __BORLANDC__ + } +#endif loo: +#ifdef __BORLANDC__ + __asm { +#endif in al,dx // Get bits indicating whether all are finished dec bp // Check bounding register @@ -338,8 +351,13 @@ loo: add cl,bl jnz loo // If both bits were 0, drop out - +#ifdef __BORLANDC__ + } +#endif done: +#ifdef __BORLANDC__ + __asm { +#endif pop bp mov cl,[xs] // Get the number of bits to shift @@ -492,7 +510,7 @@ INL_StartKbd() IN_ClearKeysDown(); OldKeyVect = _dos_getvect(KeyInt); - _dos_setvect(KeyInt,INL_KeyService); + //_dos_setvect(KeyInt,INL_KeyService); } /////////////////////////////////////////////////////////////////////////// @@ -637,9 +655,9 @@ IN_Startup() checkjoys = true; checkmouse = true; - for (i = 1;i < __argc;i++) + for (i = 1;i < _argc;i++) { - switch (US_CheckParm(__argv[i],ParmStringsIN)) + switch (US_CheckParm(_argv[i],ParmStringsIN)) { case 0: checkjoys = false; @@ -657,6 +675,7 @@ IN_Startup() inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false; inst.IN_Started = true; + } /////////////////////////////////////////////////////////////////////////// @@ -667,14 +686,13 @@ IN_Startup() void IN_Default(boolean gotit,player_t *player,ControlType nt) { + int i; if ( (!gotit) || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0]) || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1]) || ((nt == ctrl_Mouse) && !inpu.MousePresent) - || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0]) - || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; inpu.KbdDefs[0].button0 = 0x1c; @@ -687,7 +705,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) //in.KbdDefs[0].downleft = 0x4f; inpu.KbdDefs[0].down = 0x50; //in.KbdDefs[0].downright = 0x51; - IN_SetControlType(0,player,nt); + IN_SetControlType(player,nt); + player->d=2; } /////////////////////////////////////////////////////////////////////////// @@ -731,7 +750,7 @@ IN_SetKeyHook(void (*hook)()) void IN_ClearKeysDown() { - int i; + //int i; inpu.LastScan = sc_None; inpu.LastASCII = key_None; @@ -798,15 +817,18 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void near -IN_ReadControl(int playnum,player_t *player) +IN_ReadControl(player_t *player) { boolean realdelta; +#if DEMO0 byte dbyte; +#endif word buttons; int dx,dy; Motion mx,my; ControlType type; sword conpee; + byte dir=DirTable[2]; register KeyboardDef *def; dx = dy = 0; @@ -835,7 +857,7 @@ register KeyboardDef *def; else { #endif - switch (type = player[playnum].Controls) + switch (type = player->Controls) { case ctrl_Keyboard1: case ctrl_Keyboard2: @@ -849,17 +871,41 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ - if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0) - my = motion_Up; - if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4) - my = motion_Down; - //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ - if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1) - mx = motion_Left; - if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3) - mx = motion_Right; - //} +//TODO: make this into a function that the joystick AND keyboard can use wwww + if(DIRECTIONIFELSE)//(player->info.dir == 2) + { + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) + my = motion_Down; + }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) + mx = motion_Right; + }else{ //2 keys pressed + switch (player->pdir) + { + case 0: + case 4: + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } + break; + case 1: + case 3: + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } + break; + default: + break; + } +#ifdef __DEBUG_InputMgr__ + //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); } +#endif + } + } + //input from player if (inpu.Keyboard[def->button0]) buttons += 1 << 0; if (inpu.Keyboard[def->button1]) @@ -877,10 +923,6 @@ register KeyboardDef *def; buttons = INL_GetMouseButtons(); realdelta = true; break; - case ctrl_Joypad1: - case ctrl_Joypad2: - printf("wwww"); - break; } #ifdef DEMO0 } @@ -897,21 +939,23 @@ register KeyboardDef *def; dy = my;// * 127; } - player[playnum].info.x = dx; - player[playnum].info.xaxis = mx; - player[playnum].info.y = dy; - player[playnum].info.yaxis = my; - player[playnum].info.button0 = buttons & (1 << 0); - player[playnum].info.button1 = buttons & (1 << 1); - player[playnum].info.button2 = buttons & (1 << 2); - player[playnum].info.button3 = buttons & (1 << 3); -// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; - conpee=(((my + 1) * 2) + (mx + 1)); - if(conpee) conpee--; - player[playnum].info.dir = DirTable[conpee]; - if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None)) + player->info.x = dx; + player->info.xaxis = mx; + player->info.y = dy; + player->info.yaxis = my; + player->info.button0 = buttons & (1 << 0); + player->info.button1 = buttons & (1 << 1); + player->info.button2 = buttons & (1 << 2); + player->info.button3 = buttons & (1 << 3); +// player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + conpee=(((my + 1) * 2) + (mx + 1))-1; + player->info.dir = DirTable[conpee]; + + if(DirTable[conpee]!=2) player->pdir=DirTable[conpee]; + if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None))) { - player[playnum].d = player[playnum].info.dir; + if(dir==2) player->d = player->info.dir; + else player->d = DirTable[dir]; } #if DEMO0 @@ -939,15 +983,19 @@ register KeyboardDef *def; } } #endif -//#ifdef TESTCONTROLNOISY -if(testcontrolnoisy) -if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2) +#ifdef __DEBUG_InputMgr__ +if(dbg_testcontrolnoisy > 0) +if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1) { - printf("(mx)=%d ", mx); - printf("(my)=%d ", my); - printf("dir=%d\n", player[playnum].info.dir); + //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3); + //printf("q=%d ", player->q); + //printf("cpee=%c ", dirchar(conpee)); + printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir)); + /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]); + printf("\n"); } -//#endif +#endif } /////////////////////////////////////////////////////////////////////////// @@ -957,10 +1005,10 @@ if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->lef // /////////////////////////////////////////////////////////////////////////// void -IN_SetControlType(word playnum,player_t *player,ControlType type) +IN_SetControlType(player_t *player,ControlType type) { // DEBUG - check that requested type is present? - player[playnum].Controls = type; + player->Controls = type; } #if DEMO0 @@ -1130,6 +1178,9 @@ IN_Ack() { word i; + if (!inst.IN_Started) + return; + IN_ClearKey(inpu.LastScan); inpu.LastScan = sc_None; @@ -1211,9 +1262,24 @@ void IN_ClearKey(byte code) boolean IN_qb(byte kee) { -//#ifdef TESTKEYIN - if(testkeyin) printf("%u\n", inpu.Keyboard[kee]); -//#endif +#ifdef __DEBUG_InputMgr__ +// if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]); +#endif if(inpu.Keyboard[kee]==true) return 1; else return 0; } + +//init player! +void IN_initplayer(player_t *player) +{ + player->x = player->tx*TILEWH; + player->y = player->ty*TILEWH; + player->triggerx = player->tx; + player->triggery = player->ty+1; + player->q=1; + player->d=2; + player->hp=4; + player->speed=4; + player->persist_aniframe=0; + player->spt=(TILEWH/(player->speed)); //speed per tile wwww +}