X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.c;h=f07a694f4ea7bd03f85923ed492731913c46a59f;hb=54e82e70b7b402a7aa8e08cf99844c10bc9e89c3;hp=b19702d088ccabb92f92e633b89ea6c3a3102f59;hpb=96a1197c2071ccb64faa19b149a22b86ce3b3d5e;p=16.git diff --git a/src/lib/16_in.c b/src/lib/16_in.c index b19702d0..f07a694f 100644 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -149,12 +149,15 @@ static byte far ASCIINames[] = // Unshifted ASCII for scan codes static Direction DirTable[] = // Quick lookup for total direction { - //dir_Nortinest, - dir_North, + //dir_Nortinest, + dir_North, + dir_West, + dir_None, + dir_East, + dir_South //dir_NorthEast, - dir_West, dir_None, dir_East, //dir_Soutinest, - dir_South//,dir_SouthEast + //,dir_SouthEast }; #ifdef __cplusplus } @@ -674,7 +677,7 @@ IN_Default(boolean gotit,player_t *player,ControlType nt) || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1]) ) nt = ctrl_Keyboard1; - inpu.KbdDefs[0].button0 = 0x1d; + inpu.KbdDefs[0].button0 = 0x1c; inpu.KbdDefs[0].button1 = 0x38; //in.KbdDefs[0].upleft = 0x47; inpu.KbdDefs[0].up = 0x48; @@ -796,18 +799,19 @@ IN_ReadCursor(CursorInfo *info) /////////////////////////////////////////////////////////////////////////// void IN_ReadControl(int playnum,player_t *player) -{ +{ boolean realdelta; byte dbyte; word buttons; int dx,dy; Motion mx,my; - ControlType type; + ControlType type; + sword conpee; register KeyboardDef *def; dx = dy = 0; mx = my = motion_None; - buttons = 0; + buttons = 0; #if DEMO0 if (DemoMode == demo_Playback) @@ -845,18 +849,16 @@ register KeyboardDef *def; mx = motion_Left,my = motion_Down; else if (Keyboard[def->downright]) mx = motion_Right,my = motion_Down;*/ - - if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ - if (inpu.Keyboard[def->up]) - my = motion_Up; - else if (inpu.Keyboard[def->down]) - my = motion_Down; - + if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){ + if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0) + my = motion_Up; + if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4) + my = motion_Down; }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){ - if (inpu.Keyboard[def->left]) - mx = motion_Left; - else if (inpu.Keyboard[def->right]) - mx = motion_Right; + if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1) + mx = motion_Left; + if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3) + mx = motion_Right; } if (inpu.Keyboard[def->button0]) buttons += 1 << 0; @@ -891,10 +893,10 @@ register KeyboardDef *def; } else { - dx = mx * 127; - dy = my * 127; + dx = mx;// * 127; + dy = my;// * 127; } - + player[playnum].info.x = dx; player[playnum].info.xaxis = mx; player[playnum].info.y = dy; @@ -903,7 +905,14 @@ register KeyboardDef *def; player[playnum].info.button1 = buttons & (1 << 1); player[playnum].info.button2 = buttons & (1 << 2); player[playnum].info.button3 = buttons & (1 << 3); - player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; +// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)]; + conpee=(((my + 1) * 2) + (mx + 1)); + if(conpee) conpee--; + player[playnum].info.dir = DirTable[conpee]; + if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None)) + { + player[playnum].d = player[playnum].info.dir; + } #if DEMO0 if (DemoMode == demo_Record) @@ -930,8 +939,13 @@ register KeyboardDef *def; } } #endif -#ifdef TESTCONTROLNOISY -printf("dir=%d\n", player[playnum].info.dir); +#ifdef TESTCONTROLNOISY +if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2) +{ + printf("(mx)=%d ", mx); + printf("(my)=%d ", my); + printf("dir=%d\n", player[playnum].info.dir); +} #endif } @@ -1195,8 +1209,10 @@ void IN_ClearKey(byte code) } boolean IN_qb(byte kee) -{ - printf("%u\n", inpu.Keyboard[kee]); +{ + #ifdef TESTKEYIN + printf("%u\n", inpu.Keyboard[kee]); + #endif if(inpu.Keyboard[kee]==true) return 1; else return 0; }