X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=29ecc130e1f91616bf870bd9f88a895c6ea30f90;hb=fb97121f7d0be4408d8e2ed98a2f7b10b852a915;hp=bbd2578cabdfb6f9bac5881745176a5d01220075;hpb=147100f749160c2fbb44d1fcf0e0d13597796a16;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index bbd2578c..29ecc130 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -29,18 +29,22 @@ #include #include "src/lib/16_head.h" -#include "src/lib/timer.h" -#include "src/lib/bitmap.h" -#include "src/lib/planar.h" - +#include "src/lib/16_timer.h" +#ifdef __WATCOMC__ //borland C BCEXMM.EXE +#include "src/lib/16_dbg.h" +#include "src/lib/16_sprit.h" +#include "src/lib/bitmap.h" //old format +#endif #ifdef __DEBUG__ -//#define __DEBUG_InputMgr__ +#define __DEBUG_InputMgr__ +extern boolean dbg_testkeyin,dbg_testcontrolnoisy; #endif -#ifdef __DEBUG_InputMgr__ -//#define TESTKEYIN -//#define TESTCONTROLNOISY -#endif +//if else for gfxtesting and direction +//player[pn].d == 2 || +//player[pn].d != 2 || +#define DIRECTIONIFELSE (player[pn].info.dir == 2) +//#define NDIRECTIONIFELSE (player[pn].info.dir != 2) #define KeyInt 9 // The keyboard ISR number @@ -161,8 +165,6 @@ typedef enum { ctrl_Joystick, ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, ctrl_Mouse, - ctrl_Joypad, - ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2 } ControlType; typedef enum { motion_Left = -1,motion_Up = -1, @@ -203,10 +205,6 @@ typedef struct { joyMultXL,joyMultYL, joyMultXH,joyMultYH; } JoystickDef; -typedef struct -{ - boolean w; -} JoypadDef; typedef struct { @@ -218,13 +216,20 @@ typedef struct int triggery; //player's trigger box tile position on the viewable map int sheetsetx; //NOT USED YET! player sprite sheet set on the image x int sheetsety; //NOT USED YET! player sprite sheet set on the image y - byte d; //direction!! wwww - byte q; //loop variable + byte d; //direction to render sprite!! wwww + byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www + byte near pdir; //previous direction~ + //byte near kd[2]; //array of arrow key pressed word speed; //player speed! + word spt; //speed per tile //0000 planar_buf_t huge *data; //supposively the sprite sheet data // planar_buf_t data; //supposively the sprite sheet data ////0000---- - bitmap_t huge *data; //supposively the sprite sheet data +#ifdef __WATCOMC__ + struct sprite *spri; //supposively the sprite sheet data + memptr gr; +#endif + bitmap_t *data; //supposively the sprite sheet data//old format sword hp; //hitpoints of the player int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; @@ -242,7 +247,6 @@ typedef struct { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -250,7 +254,6 @@ typedef struct KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu;*/ #ifdef DEMO0 @@ -283,8 +286,8 @@ extern void IN_SetKeyHook(void (*hook)()); extern void IN_ClearKeysDown(); //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy); extern void IN_ReadCursor(CursorInfo *info); -extern void near IN_ReadControl(int playnum,player_t *player); -extern void IN_SetControlType(word playnum,player_t *player,ControlType type); +extern void near IN_ReadControl(int pn,player_t *player); +extern void IN_SetControlType(word pn,player_t *player,ControlType type); #if DEMO0 extern boolean IN_StartDemoRecord(word bufsize); extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize); @@ -301,5 +304,6 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); +void IN_initplayer(player_t *player, word pn); #endif