X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=29ecc130e1f91616bf870bd9f88a895c6ea30f90;hb=fb97121f7d0be4408d8e2ed98a2f7b10b852a915;hp=e39c400e29554414cb80e87465160af6670c6a1e;hpb=76278b1d3be2ebf4a635cdec253dfe48450075df;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index e39c400e..29ecc130 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -29,24 +29,22 @@ #include #include "src/lib/16_head.h" -#include "src/lib/timer.h" -#include "src/lib/bitmap.h" -#include "src/lib/planar.h" - -#ifdef __DEBUG__ -//#define __DEBUG_InputMgr__ +#include "src/lib/16_timer.h" +#ifdef __WATCOMC__ //borland C BCEXMM.EXE +#include "src/lib/16_dbg.h" +#include "src/lib/16_sprit.h" +#include "src/lib/bitmap.h" //old format #endif - -#ifdef __DEBUG_InputMgr__ -//#define TESTKEYIN -//#define TESTCONTROLNOISY +#ifdef __DEBUG__ +#define __DEBUG_InputMgr__ +extern boolean dbg_testkeyin,dbg_testcontrolnoisy; #endif -extern byte testkeyin,testcontrolnoisy,gfxtest; - //if else for gfxtesting and direction -#define DIRECTIONIFELSEGFXTEST (player[pn].d == 2 && gfxtest) || (player[pn].info.dir == 2 && !gfxtest) -#define NDIRECTIONIFELSEGFXTEST (player[pn].d != 2 && gfxtest) || (player[pn].info.dir != 2 && !gfxtest) +//player[pn].d == 2 || +//player[pn].d != 2 || +#define DIRECTIONIFELSE (player[pn].info.dir == 2) +//#define NDIRECTIONIFELSE (player[pn].info.dir != 2) #define KeyInt 9 // The keyboard ISR number @@ -167,8 +165,6 @@ typedef enum { ctrl_Joystick, ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, ctrl_Mouse, - ctrl_Joypad, - ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2 } ControlType; typedef enum { motion_Left = -1,motion_Up = -1, @@ -209,10 +205,6 @@ typedef struct { joyMultXL,joyMultYL, joyMultXH,joyMultYH; } JoystickDef; -typedef struct -{ - boolean w; -} JoypadDef; typedef struct { @@ -227,11 +219,17 @@ typedef struct byte d; //direction to render sprite!! wwww byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www byte near pdir; //previous direction~ + //byte near kd[2]; //array of arrow key pressed word speed; //player speed! + word spt; //speed per tile //0000 planar_buf_t huge *data; //supposively the sprite sheet data // planar_buf_t data; //supposively the sprite sheet data ////0000---- - bitmap_t huge *data; //supposively the sprite sheet data +#ifdef __WATCOMC__ + struct sprite *spri; //supposively the sprite sheet data + memptr gr; +#endif + bitmap_t *data; //supposively the sprite sheet data//old format sword hp; //hitpoints of the player int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; @@ -249,7 +247,6 @@ typedef struct { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -257,7 +254,6 @@ typedef struct KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu;*/ #ifdef DEMO0 @@ -308,5 +304,6 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); +void IN_initplayer(player_t *player, word pn); #endif