X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=9e4bfc2e88ae047cf49024a4e5919e5818cc117a;hb=c11666ac6f605f561e9c6c6f2bba3bccea4a7b18;hp=44daca6d19583efdcde9f07881bae4765d887126;hpb=05927c200c772fbae9ae1a0db9930f65b0f75c85;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index 44daca6d..9e4bfc2e 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -29,20 +29,19 @@ #include #include "src/lib/16_head.h" -#include "src/lib/timer.h" -#include "src/lib/bitmap.h" -#include "src/lib/planar.h" - -#ifdef __DEBUG__ -//#define __DEBUG_InputMgr__ -#endif - -#ifdef __DEBUG_InputMgr__ -//#define TESTKEYIN -//#define TESTCONTROLNOISY +#include "src/lib/16_timer.h" +#ifdef __WATCOMC__ //borland C BCEXMM.EXE +#include "src/lib/16_dbg.h" +#include "src/lib/16_sprit.h" +#include "src/lib/16_enti.h" +//#include "src/lib/bitmap.h" //old format #endif -extern word testkeyin,testcontrolnoisy; +//if else for gfxtesting and direction +//player[pn].d == 2 || +//player[pn].d != 2 || +#define DIRECTIONIFELSE (player[pn].info.dir == 2) +//#define NDIRECTIONIFELSE (player[pn].info.dir != 2) #define KeyInt 9 // The keyboard ISR number @@ -51,7 +50,7 @@ extern word testkeyin,testcontrolnoisy; #define JoyScaleShift 8 #define MaxJoyValue 5000 -#define MaxPlayers 4 +#define MaxPlayers 2//futre plans for multiple playable charaters and being able to alternate #define MaxKbds 2 #define MaxJoys 2 #define MaxPads 2 @@ -163,8 +162,6 @@ typedef enum { ctrl_Joystick, ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, ctrl_Mouse, - ctrl_Joypad, - ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2 } ControlType; typedef enum { motion_Left = -1,motion_Up = -1, @@ -205,10 +202,6 @@ typedef struct { joyMultXL,joyMultYL, joyMultXH,joyMultYH; } JoystickDef; -typedef struct -{ - boolean w; -} JoypadDef; typedef struct { @@ -220,17 +213,26 @@ typedef struct int triggery; //player's trigger box tile position on the viewable map int sheetsetx; //NOT USED YET! player sprite sheet set on the image x int sheetsety; //NOT USED YET! player sprite sheet set on the image y - byte d; //direction!! wwww - byte q; //loop variable + byte d; //direction to render sprite!! wwww + byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www + byte near pdir; //previous direction~ + //byte near kd[2]; //array of arrow key pressed word speed; //player speed! + word spt; //speed per tile //0000 planar_buf_t huge *data; //supposively the sprite sheet data // planar_buf_t data; //supposively the sprite sheet data ////0000---- - bitmap_t huge *data; //supposively the sprite sheet data +#ifdef __WATCOMC__ + struct sprite *spri; //supposively the sprite sheet data + memptr gr; + entity_t *ent; +#endif + bitmap_t *data; //supposively the sprite sheet data//old format sword hp; //hitpoints of the player int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; ControlType Controls; + int dx, dy, delta; //TODO: what is this? ^^ } player_t; /* @@ -244,7 +246,6 @@ typedef struct { boolean MousePresent; boolean JoysPresent[MaxJoys]; - boolean JoyPadPresent[MaxPads]; boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -252,7 +253,6 @@ typedef struct KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; - JoypadDef JoypadDefs[MaxPads]; } inpu;*/ #ifdef DEMO0 @@ -285,8 +285,8 @@ extern void IN_SetKeyHook(void (*hook)()); extern void IN_ClearKeysDown(); //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy); extern void IN_ReadCursor(CursorInfo *info); -extern void near IN_ReadControl(int playnum,player_t *player); -extern void IN_SetControlType(word playnum,player_t *player,ControlType type); +extern void near IN_ReadControl(int pn,player_t *player); +extern void IN_SetControlType(word pn,player_t *player,ControlType type); #if DEMO0 extern boolean IN_StartDemoRecord(word bufsize); extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize); @@ -303,5 +303,6 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); +void IN_initplayer(player_t *player, word pn); #endif