X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=b56e9f4640f1c7f54dc73ddc15275f1a7ed528ce;hb=c060c91a1c7e418122606fdc5cd7c9ce5a55495d;hp=e0efe8cfd593e321138cfcce8a85afd1be9a39ea;hpb=c7e6c3d9447e917f4149be3885f0c3bedf9bec67;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index e0efe8cf..b56e9f46 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -32,7 +32,7 @@ #include "src/lib/16_timer.h" #ifdef __WATCOMC__ //borland C BCEXMM.EXE #include "src/lib/16_dbg.h" -#include "src/lib/16_sprit.h" +#include "src/lib/16_spri.h" #include "src/lib/16_enti.h" //#include "src/lib/bitmap.h" //old format #endif @@ -56,7 +56,7 @@ #define MaxPads 2 #define NumCodes 128 -typedef byte ScanCode; +//typedef byte ScanCode; #define sc_None 0 #define sc_Bad 0xff #define sc_Return 0x1c @@ -155,7 +155,8 @@ typedef enum { demo_Off,demo_Record,demo_Playback,demo_PlayDone } Demo; #endif -typedef enum { +//moved to 16_tdef.h +/*typedef enum { //ctrl_None, // MDM (GAMERS EDGE) - added ctrl_Keyboard, ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2, @@ -216,24 +217,22 @@ typedef struct byte d; //direction to render sprite!! wwww byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www byte near pdir; //previous direction~ - //byte near kd[2]; //array of arrow key pressed word speed; //player speed! word spt; //speed per tile -//0000 planar_buf_t huge *data; //supposively the sprite sheet data -// planar_buf_t data; //supposively the sprite sheet data -////0000---- #ifdef __WATCOMC__ struct sprite *spri; //supposively the sprite sheet data memptr gr; entity_t *ent; #endif - bitmap_t __far *data; //supposively the sprite sheet data//old format + bitmap_t *data; //supposively the sprite sheet data//old format + bitmap_t bmp; sword hp; //hitpoints of the player - int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ + int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default CursorInfo info; ControlType Controls; +//newer vars int dx, dy, delta; //TODO: what is this? ^^ -} player_t; +} player_t;*/ /* ============================================================================= @@ -285,7 +284,7 @@ extern void IN_SetKeyHook(void (*hook)()); extern void IN_ClearKeysDown(); //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy); extern void IN_ReadCursor(CursorInfo *info); -extern void near IN_ReadControl(int pn,player_t *player); +extern void near IN_ReadControl(word pn, player_t *player); extern void IN_SetControlType(word pn,player_t *player,ControlType type); #if DEMO0 extern boolean IN_StartDemoRecord(word bufsize); @@ -303,6 +302,7 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); -void IN_initplayer(player_t *player, word pn); +extern ScanCode IN_GetLastScan(); +extern ScanCode IN_GetCurCode(); #endif