X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Flib%2F16_in.h;h=b84db1b104da8e561d62c39a5a0aa677fe3120be;hb=45f3e2d77b5287888a171d442f74ca4e0e807d9b;hp=4b0030cd0c81d746dbc50896ce451390cc2d19ef;hpb=fb733fa9f63c8922ed3fcaeb48f11938becf94c8;p=16.git diff --git a/src/lib/16_in.h b/src/lib/16_in.h index 4b0030cd..b84db1b1 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -40,8 +40,8 @@ //if else for gfxtesting and direction //player[pn].d == 2 || //player[pn].d != 2 || -#define DIRECTIONIFELSE (player->info.dir == 2)//(player[pn].info.dir == 2) -//#define NDIRECTIONIFELSE (player->info.dir != 2)//(player[pn].info.dir != 2) +#define DIRECTIONIFELSE (player[pn].info.dir == 2) +//#define NDIRECTIONIFELSE (player[pn].info.dir != 2) #define KeyInt 9 // The keyboard ISR number @@ -50,13 +50,13 @@ #define JoyScaleShift 8 #define MaxJoyValue 5000 -#define MaxPlayers 1 +#define MaxPlayers 2//futre plans for multiple playable charaters and being able to alternate #define MaxKbds 2 #define MaxJoys 2 #define MaxPads 2 #define NumCodes 128 -typedef byte ScanCode; +//typedef byte ScanCode; #define sc_None 0 #define sc_Bad 0xff #define sc_Return 0x1c @@ -155,7 +155,8 @@ typedef enum { demo_Off,demo_Record,demo_Playback,demo_PlayDone } Demo; #endif -typedef enum { +//moved to 16_tdef.h +/*typedef enum { //ctrl_None, // MDM (GAMERS EDGE) - added ctrl_Keyboard, ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2, @@ -216,24 +217,22 @@ typedef struct byte d; //direction to render sprite!! wwww byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www byte near pdir; //previous direction~ - //byte near kd[2]; //array of arrow key pressed word speed; //player speed! word spt; //speed per tile -//0000 planar_buf_t huge *data; //supposively the sprite sheet data -// planar_buf_t data; //supposively the sprite sheet data -////0000---- #ifdef __WATCOMC__ struct sprite *spri; //supposively the sprite sheet data memptr gr; entity_t *ent; #endif - bitmap_t *data; //supposively the sprite sheet data//old format + bitmap_t *data; //supposively the sprite sheet data//old format + bitmap_t bmp; sword hp; //hitpoints of the player - int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ + int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default CursorInfo info; ControlType Controls; - int dx, dy, delta; -} player_t; +//newer vars + int dx, dy, delta; //TODO: what is this? ^^ +} player_t;*/ /* ============================================================================= @@ -285,8 +284,8 @@ extern void IN_SetKeyHook(void (*hook)()); extern void IN_ClearKeysDown(); //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy); extern void IN_ReadCursor(CursorInfo *info); -extern void near IN_ReadControl(player_t *player); -extern void IN_SetControlType(player_t *player,ControlType type); +extern void near IN_ReadControl(word pn, player_t *player); +extern void IN_SetControlType(word pn,player_t *player,ControlType type); #if DEMO0 extern boolean IN_StartDemoRecord(word bufsize); extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize); @@ -303,6 +302,5 @@ extern boolean IN_UserInput(dword delay,boolean clear); extern boolean IN_KeyDown(byte code); extern void IN_ClearKey(byte code); extern boolean IN_qb(byte kee); -void IN_initplayer(player_t *player); #endif